Description
Book SynopsisPresented in a handy pocketbook format, Extreme Unarmed Combat considers the different fighting and martial arts skills a person can use before looking at the areas of the body to defend, showing how to attack without letting oneself be hurt as well as how to incapacitate an opponent.
Table of ContentsPart 1: Unarmed Combat in Extreme Situations‘Martial Arts’, ‘Fighting’ and ‘Combat’The Reasons WhyJustification and Legitimate TargetsWinning and LosingFighting SpiritKarate, Boxing and MillingBrazilian Jiu-JitsuArrest and RestraintAikidoMilitary Arrest & RestraintOn the BattlefieldTraditional European WrestlingJu-JitsuHand to HandMilitary CombativesKrav MagaA Note on Legality in Civilian Situations Part 2: Unarmed Combat TechniquesFundamentals of Personal CombatStance and MovementImpact and Weight TransferTaking the InitiativeTactical ManoeuvringControlling the OpponentGameplan and ObjectivesBasic Combat TechniquesBlowsStriking PrinciplesOpen Hands vs FistsAugmenting a Strike with an ObjectAttacking JointsChokes & StranglesImpact with the Ground and ObjectsGoing to the GroundFinishing or DisengagingUsing the EnvironmentWeaponsBluntSharpPointedFirearmsUnarmed or Armed Opponent: It Doesn’t Matter‘Lines of Attack’ Part 3: Single OpponentOn The Offensive:‘Chinjab’ Knockout BlowHammerfist BlowsElbow Knockout BlowKnee Strike (Straight or Round)Front Kick to Body or KneeRear Choke/Spin and ChokeRear Takedown‘Rolling Blitz’ Strikes/KneesStrike/Close in/Grab & Knee/Dumping TakedownStrike/Close/Sweeping Leg Kick & TakedownOn The Defensive:Cover Block/Trap Arm/Reaping Takedown/Knee DropSmother Block/Pass Arm/Rotating TakedownDuck Punch/Body ShotEvade to Side/Knee or Elbow StrikeEvade Grab & Break ArmEscape Headlock/TakedownCounter Grab/StrikesArrest & RestraintDisarm/Arm ControlRear Throat Restraint Part 4: Armed OpponentBlunt Weapon:Duck Swing/Stomping Side-of-Knee KickJam Swing/Knee StrikesJam Backhand Swing/Weapon Choke or TakedownJam Swing/Strip Weapon and Use ItSlashing Weapon (Knife):Jam And Control Weapon/Cradle StrikePin Weapon/StrikesThrusting Weapon (Knife or Bayonet)Deflect & Break Arm; Deflect & DisarmDeflect & Shoulder Lock or DislocationControl Weapon Arm; Deflect Bayonet Thrust & Counter Part 5: Groups and Other Adverse SituationsGun or Knife at BackGun or Knife in Front (One Hand)Gun in Front (Two Handed Grip)Knife at ThroatHeldWeapon Retention (Sidearm)SurroundedEscape Blocked Final Notes:No Rules, No Mercy, No Such Thing as Fair Play Index