Description

Book Synopsis

The ebook edition of this title is Open Access and freely available to read online.

Our culture has an uneasy relationship with repetition and sameness. On the one hand, we find familiarity pleasurable and soothing; on the other, we crave novelty and long for a sense of discovery. We blame algorithms, intent on selling us more of the same, and on a media industry too greedy to risk investing in intellectually challenging, radically new, products. Sameness and Repetition in Contemporary Media Culture takes a comprehensive approach that both theorises and historically grounds the idea of repetition in relation to media as something that is deeply embedded in our cultural tradition. This project received funding from the Carlsberg Foundation.



Trade Review

In engaging, lyrical prose the book demonstrates how repetition has been central to art and literature throughout the ages. Sameness and Repetition re-energises an ancient debate and makes it completely contemporary, drawing effortlessly on examples ranging from the classics to Super Mario and AI-generated images. This book brings together critical theory and literary studies with contemporary digital media studies, enriching both fields.

-- Jill Walker Rettberg, Professor of Digital Culture, University of Bergen, Norway

Table of Contents

Introduction
Chapter 1. Definitions: Repetition, Sameness, cognition and learning
Chapter 2. Learning to Love Your Stone: The aesthetics and experience of computer games
Chapter 3. Sing, Goddess, of the Anger of Achilles: Formal repetition in storytelling
Chapter 4. Many Happy Returns: Sameness in digital literature, narrative games, adaptations and transmedial worlds
Chapter 5. If You Like That, You Will Love This: On sameness based algorithmic recommendation systems
Chapter 6. Good Artists Copy, Great Artists Steal: Creativity and originality in a new media landscape
Chapter 7. In Praise and Criticism of Repetition: The cultural affordances of repetitive media formats

Sameness and Repetition in Contemporary Media

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    £20.00

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    Order before 4pm today for delivery by Wed 5 Aug 2026.

    A Paperback / softback by Susana Tosca

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      Publisher: Emerald Publishing Limited
      Publication Date: Publication Date: 02/08/2023
      ISBN13: 9781804559550, 978-1804559550
      ISBN10: 1804559555

      Description

      Book Synopsis

      The ebook edition of this title is Open Access and freely available to read online.

      Our culture has an uneasy relationship with repetition and sameness. On the one hand, we find familiarity pleasurable and soothing; on the other, we crave novelty and long for a sense of discovery. We blame algorithms, intent on selling us more of the same, and on a media industry too greedy to risk investing in intellectually challenging, radically new, products. Sameness and Repetition in Contemporary Media Culture takes a comprehensive approach that both theorises and historically grounds the idea of repetition in relation to media as something that is deeply embedded in our cultural tradition. This project received funding from the Carlsberg Foundation.



      Trade Review

      In engaging, lyrical prose the book demonstrates how repetition has been central to art and literature throughout the ages. Sameness and Repetition re-energises an ancient debate and makes it completely contemporary, drawing effortlessly on examples ranging from the classics to Super Mario and AI-generated images. This book brings together critical theory and literary studies with contemporary digital media studies, enriching both fields.

      -- Jill Walker Rettberg, Professor of Digital Culture, University of Bergen, Norway

      Table of Contents

      Introduction
      Chapter 1. Definitions: Repetition, Sameness, cognition and learning
      Chapter 2. Learning to Love Your Stone: The aesthetics and experience of computer games
      Chapter 3. Sing, Goddess, of the Anger of Achilles: Formal repetition in storytelling
      Chapter 4. Many Happy Returns: Sameness in digital literature, narrative games, adaptations and transmedial worlds
      Chapter 5. If You Like That, You Will Love This: On sameness based algorithmic recommendation systems
      Chapter 6. Good Artists Copy, Great Artists Steal: Creativity and originality in a new media landscape
      Chapter 7. In Praise and Criticism of Repetition: The cultural affordances of repetitive media formats

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