Description

Book Synopsis

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or playerâcharacter relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars

Trade Review

"Multivocal, robust, and, indeed, compelling....Role-Playing Game Studies is an excellent resource and starting point for a great many research projects touching on RPGs, and a welcome addition to the game studies literature."--Alex Chalk, First Person Scholar

"An incredibly wide-ranging look at role-playing games from multiple angles, this book is set to become the authoritative work on the subject for years to come. If you’re looking to learn more about RPGs, whether as a player, researcher or designer, there’s something – many somethings! – in here for you." - Richard Bartle, MMO pioneer, co-creator of MUD, author of Designing Virtual Worlds

"The sheer, massive range of subjects that are covered in Role-Playing Game Studies makes it a must-have for any serious scholar in the field. Especially the interdisciplinary texts are worth diving into - since this is, at its heart, an interdisciplinary field." - Claus Raasted, CEO of Dziobak Larp Studios, Chairman of Rollespilsfabrikken, Co-founder of The College of Extraordinary Experiences

"Given the sheer number of perspectives compiled within this volume the editors skilfully enable and maintain a coherent narrative whilst allowing for different voices and viewpoints to develop and flourish. It is a generous and yet congruent approach that is to be applauded. In summarising over four decades of research, whilst encouraging an interdisciplinary attitude and introducing the reader to current issues (that should serve as inspiration for future studies), this book should be considered as essential reading for any scholar wanting to incorporate RPGs of any variety into their research." - Sam Illingworth, Games Research Network



Table of Contents

1 The Many Faces of Role-Playing Game Studies

Sebastian Deterding and José P. Zagal

PART I: DEFINITIONS

2 Definitions of "Role-Playing Games"

José P. Zagal and Sebastian Deterding

PART II: FORMS

3 Precursors

Jon Peterson

4 Tabletop Role-Playing Games

William J. White, Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton

5 Live-Action Role-Playing Games

J. Tuomas Harviainen, Rafael Bienia, Simon Brind, Michael Hitchens, Yaraslau I. Kot, Esther MacCallum-Stewart, David W. Simkins, Jaakko Stenros, and Ian Sturrock

6 Single-Player Computer Role-Playing Games

Douglas Schules, Jon Peterson, and Martin Picard

7 Multi-Player Online Role-Playing Games

Mark Chen, Riley Leary, Jon Peterson, and David W. Simkins

8 Online Freeform Role-Playing Games

Jessica Hammer

9 The Impact of Role-playing Games on Culture

Esther MacCallum-Stewart, Jaakko Stenros, and Staffan Björk

PART III: DISCIPLINARY PERSPECTIVES

10 RPG Theorizing by Designers and Players

Evan Torner

11 Performance Studies and Role-Playing Games

Sarah Hoover, David W. Simkins, Sebastian Deterding, David Meldman, and Amanda Brown

12 Sociology and Role-Playing Games

J. Patrick Williams, David Kirschner, Nicholas Mizer, and Sebastian Deterding

13 Psychology and Role-Playing Games

Sarah Lynne Bowman and Andreas Lieberoth

14 Literary Studies and Role-Playing Games

David Jara and Evan Torner

15 Learning and Role-Playing Games

Jessica Hammer, Alexandra To, Karen Schrier, Sarah Lynne Bowman, and Geoff Kaufman

16 Economics and Role-Playing Games

Isaac Knowles and Edward Castronova

17 Science and Technology Studies and Role-Playing Games

Rafael Bienia

18 Game Design and Role-Playing Games

Staffan Björk and José P. Zagal

19 Communication Research and Role-Playing Games

William J. White

PART IV: INTERDISCIPLINARY ISSUES

20 Worldbuilding in Role-Playing Games

Karen Schrier, Evan Torner, and Jessica Hammer

21 Role-Playing Games as Subculture and Fandom

Esther MacCallum-Stewart and Aaron Trammell

22 Immersion and Shared Imagination in Role-Playing Games

Sarah Lynne Bowman

23 Players and Their Characters in Role-Playing Games

Sarah Lynne Bowman and Karen Schrier

24 Transgressive Role-play

Jaakko Stenros and Sarah Lynne Bowman

25 Sexuality and the Erotic in Role-Play

Ashley ML Brown and Jaakko Stenros

26 Representation and Discrimination in Role-Playing Games

Aaron Trammell

27 Power and Control in Role-Playing Games

Jessica Hammer, Whitney Beltran, Jonathan Walton, and Moyra Turkington

RolePlaying Game Studies

    Product form

    £49.39

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    RRP £51.99 – you save £2.60 (5%)

    Order before 4pm tomorrow for delivery by Tue 9 Jun 2026.

    A Paperback by Sebastian Deterding, José Zagal

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      View other formats and editions of RolePlaying Game Studies by Sebastian Deterding

      Publisher: Taylor & Francis
      Publication Date: 4/18/2018 12:00:00 AM
      ISBN13: 9780815369202, 978-0815369202
      ISBN10: 0815369204

      Description

      Book Synopsis

      This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or playerâcharacter relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars

      Trade Review

      "Multivocal, robust, and, indeed, compelling....Role-Playing Game Studies is an excellent resource and starting point for a great many research projects touching on RPGs, and a welcome addition to the game studies literature."--Alex Chalk, First Person Scholar

      "An incredibly wide-ranging look at role-playing games from multiple angles, this book is set to become the authoritative work on the subject for years to come. If you’re looking to learn more about RPGs, whether as a player, researcher or designer, there’s something – many somethings! – in here for you." - Richard Bartle, MMO pioneer, co-creator of MUD, author of Designing Virtual Worlds

      "The sheer, massive range of subjects that are covered in Role-Playing Game Studies makes it a must-have for any serious scholar in the field. Especially the interdisciplinary texts are worth diving into - since this is, at its heart, an interdisciplinary field." - Claus Raasted, CEO of Dziobak Larp Studios, Chairman of Rollespilsfabrikken, Co-founder of The College of Extraordinary Experiences

      "Given the sheer number of perspectives compiled within this volume the editors skilfully enable and maintain a coherent narrative whilst allowing for different voices and viewpoints to develop and flourish. It is a generous and yet congruent approach that is to be applauded. In summarising over four decades of research, whilst encouraging an interdisciplinary attitude and introducing the reader to current issues (that should serve as inspiration for future studies), this book should be considered as essential reading for any scholar wanting to incorporate RPGs of any variety into their research." - Sam Illingworth, Games Research Network



      Table of Contents

      1 The Many Faces of Role-Playing Game Studies

      Sebastian Deterding and José P. Zagal

      PART I: DEFINITIONS

      2 Definitions of "Role-Playing Games"

      José P. Zagal and Sebastian Deterding

      PART II: FORMS

      3 Precursors

      Jon Peterson

      4 Tabletop Role-Playing Games

      William J. White, Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton

      5 Live-Action Role-Playing Games

      J. Tuomas Harviainen, Rafael Bienia, Simon Brind, Michael Hitchens, Yaraslau I. Kot, Esther MacCallum-Stewart, David W. Simkins, Jaakko Stenros, and Ian Sturrock

      6 Single-Player Computer Role-Playing Games

      Douglas Schules, Jon Peterson, and Martin Picard

      7 Multi-Player Online Role-Playing Games

      Mark Chen, Riley Leary, Jon Peterson, and David W. Simkins

      8 Online Freeform Role-Playing Games

      Jessica Hammer

      9 The Impact of Role-playing Games on Culture

      Esther MacCallum-Stewart, Jaakko Stenros, and Staffan Björk

      PART III: DISCIPLINARY PERSPECTIVES

      10 RPG Theorizing by Designers and Players

      Evan Torner

      11 Performance Studies and Role-Playing Games

      Sarah Hoover, David W. Simkins, Sebastian Deterding, David Meldman, and Amanda Brown

      12 Sociology and Role-Playing Games

      J. Patrick Williams, David Kirschner, Nicholas Mizer, and Sebastian Deterding

      13 Psychology and Role-Playing Games

      Sarah Lynne Bowman and Andreas Lieberoth

      14 Literary Studies and Role-Playing Games

      David Jara and Evan Torner

      15 Learning and Role-Playing Games

      Jessica Hammer, Alexandra To, Karen Schrier, Sarah Lynne Bowman, and Geoff Kaufman

      16 Economics and Role-Playing Games

      Isaac Knowles and Edward Castronova

      17 Science and Technology Studies and Role-Playing Games

      Rafael Bienia

      18 Game Design and Role-Playing Games

      Staffan Björk and José P. Zagal

      19 Communication Research and Role-Playing Games

      William J. White

      PART IV: INTERDISCIPLINARY ISSUES

      20 Worldbuilding in Role-Playing Games

      Karen Schrier, Evan Torner, and Jessica Hammer

      21 Role-Playing Games as Subculture and Fandom

      Esther MacCallum-Stewart and Aaron Trammell

      22 Immersion and Shared Imagination in Role-Playing Games

      Sarah Lynne Bowman

      23 Players and Their Characters in Role-Playing Games

      Sarah Lynne Bowman and Karen Schrier

      24 Transgressive Role-play

      Jaakko Stenros and Sarah Lynne Bowman

      25 Sexuality and the Erotic in Role-Play

      Ashley ML Brown and Jaakko Stenros

      26 Representation and Discrimination in Role-Playing Games

      Aaron Trammell

      27 Power and Control in Role-Playing Games

      Jessica Hammer, Whitney Beltran, Jonathan Walton, and Moyra Turkington

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