Description

Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection.

Mathew Henderson’s Roguelike, the much-anticipated follow-up to his acclaimed 2012 debut The Lease, melds the unique online vocabulary, culture, and logic of video games with family and addiction narratives, specifically the poet’s relationship with his mother and her struggle with narcotics. The resulting poems are arresting and fresh, mining game mythology, fantasy, and family history, while exploring the rich connection between video gaming and notions of addiction, repetition, storytelling, and escapism.

Though the poems are largely narrative, ultimately Roguelike is less about stories themselves than it is about the psychological and emotional forces that define how and why we make them — how we’re all moved to shape the disparate and seemingly unconnected events of our lives into something meaningful, to make sense of the past and the present through storytelling.

Roguelike

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Paperback / softback by Mathew Henderson

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Description:

Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection.Mathew... Read more

    Publisher: House of Anansi Press Ltd ,Canada
    Publication Date: 21/05/2020
    ISBN13: 9781487007812, 978-1487007812
    ISBN10: 1487007817

    Number of Pages: 96

    Fiction , Poetry

    Description

    Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection.

    Mathew Henderson’s Roguelike, the much-anticipated follow-up to his acclaimed 2012 debut The Lease, melds the unique online vocabulary, culture, and logic of video games with family and addiction narratives, specifically the poet’s relationship with his mother and her struggle with narcotics. The resulting poems are arresting and fresh, mining game mythology, fantasy, and family history, while exploring the rich connection between video gaming and notions of addiction, repetition, storytelling, and escapism.

    Though the poems are largely narrative, ultimately Roguelike is less about stories themselves than it is about the psychological and emotional forces that define how and why we make them — how we’re all moved to shape the disparate and seemingly unconnected events of our lives into something meaningful, to make sense of the past and the present through storytelling.

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