Description

Book Synopsis
A focused analytical and investigative study of the game The Lord of the Rings Online from a range of cultural and design perspectives written by well-known experts in their fields. The essays collected here make an important contribution to the development of contemporary Game Studies, as well as to Media Studies and Adaptation Studies. -- .

Table of Contents

List of figures
List of contributors
Introduction: Ringbearers
1. Following in the Footsteps of Fellowship: A Tale of There and Back Again text/translation/tolkienisation . Douglas Brown & Tanya Krzywinska
2. When Fans become Players: LOTRO in a transmedial world perspective. Lisbeth Klastrup & Susana Tosca
3. The Place of Role-playing in MMORPGs. Esther MacCallum-Stewart
4. Narrative Generation in The Lord of the Rings Online. Gordon Calleja
5. From the Demonic Tradition to Art-Evil in Digital Games: Monstrous Pleasures in Lord of the Rings Online. Frans Mäyrä
6. Crafting in The Lord of the Rings Online. Justin Parsler
7. Unrealistic Expectations. Richard A. Bartle
Index

Ringbearers

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A Hardback by Tanya Krzywinska, Esther MacCallum-Stewart, Justin Parsler

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    View other formats and editions of Ringbearers by Tanya Krzywinska

    Publisher: Manchester University Press
    Publication Date: 11/30/2011 12:00:00 AM
    ISBN13: 9780719082924, 978-0719082924
    ISBN10: 0719082927

    Description

    Book Synopsis
    A focused analytical and investigative study of the game The Lord of the Rings Online from a range of cultural and design perspectives written by well-known experts in their fields. The essays collected here make an important contribution to the development of contemporary Game Studies, as well as to Media Studies and Adaptation Studies. -- .

    Table of Contents

    List of figures
    List of contributors
    Introduction: Ringbearers
    1. Following in the Footsteps of Fellowship: A Tale of There and Back Again text/translation/tolkienisation . Douglas Brown & Tanya Krzywinska
    2. When Fans become Players: LOTRO in a transmedial world perspective. Lisbeth Klastrup & Susana Tosca
    3. The Place of Role-playing in MMORPGs. Esther MacCallum-Stewart
    4. Narrative Generation in The Lord of the Rings Online. Gordon Calleja
    5. From the Demonic Tradition to Art-Evil in Digital Games: Monstrous Pleasures in Lord of the Rings Online. Frans Mäyrä
    6. Crafting in The Lord of the Rings Online. Justin Parsler
    7. Unrealistic Expectations. Richard A. Bartle
    Index

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