Description

Book Synopsis

Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.



Trade Review

"An essential contribution to a very current topic."—Marc Aurel Schnabel, Victoria University of Wellington



Table of Contents

Foreword
Acknowledgments
Introduction: Rethinking Virtual Places
1. A Potted History of Virtual Reality
2. Dead, Dying, Failed Worlds
3. Architecture: Places Without People
4. Theories of Place & Cyberspace
5. Rats & Goosebumps: Mind, Body & Embodiment
6. Games are not Interactive Places
7. Do Serious Gamers Learn From Place?
8. Cultural Places
9. Evaluating Sense of Place, Virtual Places & Virtual Worlds
10. Place-Making Interfaces & Platforms
Conclusion: Dwelling, Culture, Care
Glossary
Index

Rethinking Virtual Places

    Product form

    £25.19

    Includes FREE delivery

    RRP £27.99 – you save £2.80 (10%)

    Order before 4pm tomorrow for delivery by Sat 18 Jul 2026.

    A Paperback / softback by Erik M. Champion

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Rethinking Virtual Places by Erik M. Champion

      Publisher: Indiana University Press
      Publication Date: 30/11/2021
      ISBN13: 9780253058355, 978-0253058355
      ISBN10: 025305835X

      Description

      Book Synopsis

      Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.



      Trade Review

      "An essential contribution to a very current topic."—Marc Aurel Schnabel, Victoria University of Wellington



      Table of Contents

      Foreword
      Acknowledgments
      Introduction: Rethinking Virtual Places
      1. A Potted History of Virtual Reality
      2. Dead, Dying, Failed Worlds
      3. Architecture: Places Without People
      4. Theories of Place & Cyberspace
      5. Rats & Goosebumps: Mind, Body & Embodiment
      6. Games are not Interactive Places
      7. Do Serious Gamers Learn From Place?
      8. Cultural Places
      9. Evaluating Sense of Place, Virtual Places & Virtual Worlds
      10. Place-Making Interfaces & Platforms
      Conclusion: Dwelling, Culture, Care
      Glossary
      Index

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account