Description

Book Synopsis
Recreation Programming: Designing, Staging, and Managing the Delivery of Leisure Experiences incorporates information and techniques based on current knowledge about experiencing leisure and the current professional techniques and practices that programmers need to learn and master to design, stage, evaluate, and manage leisure experiences in any organization including government, commercial, and not-for-profit agencies. This eighth edition teaches the programmer to design and stage program services by learning the theory and techniques of recreation programming including (1) basic leisure theory that explains how leisure is experienced; (2) the generic structure of situated activity systems in which social interaction produces leisure experiences; (3) how programs are designed; and (4) procedures and techniques that programmers use to stage, evaluate, and manage recreation programs in a variety of agencies.

Recreation Programming: Designing, Staging, And

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    £109.99

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    Order before 4pm today for delivery by Mon 6 Jul 2026.

    A Spiral bound by J Robert Rossman Rossman, Barbara Elwood Schlatter

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      View other formats and editions of Recreation Programming: Designing, Staging, And by J Robert Rossman Rossman

      Publisher: Sagamore Publishing
      Publication Date: 13/06/2019
      ISBN13: 9781571679468, 978-1571679468
      ISBN10: 1571679464

      Description

      Book Synopsis
      Recreation Programming: Designing, Staging, and Managing the Delivery of Leisure Experiences incorporates information and techniques based on current knowledge about experiencing leisure and the current professional techniques and practices that programmers need to learn and master to design, stage, evaluate, and manage leisure experiences in any organization including government, commercial, and not-for-profit agencies. This eighth edition teaches the programmer to design and stage program services by learning the theory and techniques of recreation programming including (1) basic leisure theory that explains how leisure is experienced; (2) the generic structure of situated activity systems in which social interaction produces leisure experiences; (3) how programs are designed; and (4) procedures and techniques that programmers use to stage, evaluate, and manage recreation programs in a variety of agencies.

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