Description

Book Synopsis

We are living in a world full of games.
More than 31 million people in the UK are gamers.
The average young person will spend 10,000 hours gaming by the age of twenty-one.
The future belongs to those who play games.

In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.



Trade Review
Inspiring and engaging * Daily Telegraph *
An intriguing and thought-provoking book * New Statesman *
Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in * New Scientist *
McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world is listening -- Tom Chatfield * Observer *
McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, 'real' world' * Literary Review *

Reality is Broken

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    £12.34

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    RRP £12.99 – you save £0.65 (5%)

    Order before 4pm tomorrow for delivery by Tue 30 Jun 2026.

    A Paperback / softback by Jane McGonigal

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      Publisher: Vintage Publishing
      Publication Date: 05/04/2012
      ISBN13: 9780099540281, 978-0099540281
      ISBN10: 0099540282

      Description

      Book Synopsis

      We are living in a world full of games.
      More than 31 million people in the UK are gamers.
      The average young person will spend 10,000 hours gaming by the age of twenty-one.
      The future belongs to those who play games.

      In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.



      Trade Review
      Inspiring and engaging * Daily Telegraph *
      An intriguing and thought-provoking book * New Statesman *
      Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in * New Scientist *
      McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world is listening -- Tom Chatfield * Observer *
      McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, 'real' world' * Literary Review *

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