Description

Book Synopsis

Chapter 1: Brief History of the Latest Modern GPUs.- Chapter 2: Know Your Hardware: The Streaming Multiprocessor.- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches.- Chapter 4: Enter the Turing Microarchitecture.- Chapter 5: Ray Tracing Techniques.- Chapter 6: Ray and Camera Model Definitions.- Chapter 7: Basic Ray-Primitive Intersection Techniques.- Chapter 8: Rendering Equation and Monte Carlo Integration.- Chapter 9: DirectX 12 and Real-Time Ray Tracing in DXR.- Chapter 10: Path Tracing: Global Illumination.

Ray Tracing in CUDA and DXR

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    A Paperback by Fabio Suriano

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      Publisher: Apress
      Publication Date: Publication Date: 01/12/2025
      ISBN13: 9798868816901, 979-8868816901
      ISBN10:

      Description

      Book Synopsis

      Chapter 1: Brief History of the Latest Modern GPUs.- Chapter 2: Know Your Hardware: The Streaming Multiprocessor.- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches.- Chapter 4: Enter the Turing Microarchitecture.- Chapter 5: Ray Tracing Techniques.- Chapter 6: Ray and Camera Model Definitions.- Chapter 7: Basic Ray-Primitive Intersection Techniques.- Chapter 8: Rendering Equation and Monte Carlo Integration.- Chapter 9: DirectX 12 and Real-Time Ray Tracing in DXR.- Chapter 10: Path Tracing: Global Illumination.

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