Description

Book Synopsis
Racket Programming the Fun Way couples the beginner-friendly Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems.

Trade Review
"Very cool. The book takes you through a logical series of chapters that build on one another, passing from the needed introduction to lists and all the basics of handling data of various types to arithmetic, functions, conditionals, into realms where Racket gets super interesting. Creating plots and graphs, GUIs, and working with data are done in ways unique to Lisp and its dialects and I really like how this book explains how to do so. The last few chapters of the book are super fascinating as they delve into topics like logic programming, computing machines, and even writing an algebraic calculator in Racket."
—Matthew Helmke


"The author does a great of highlighting the power of the language — the concision, the flow, the ability to distil a problem. At time it's impressive just how much can be achieved in a few lines of Racket code. For those of us using more verbose languages the difference is striking. . . . this is a book that gets my vote. It's hard work in places, and you'll need to put some effort in if you are get anywhere, but then that's exactly the kind of fun that the book promises from the outset."
—Pan Pantziarka, TechBookReport

Table of Contents
Introduction
Chapter 1: Racket Basics
Chapter 2: Arithmetic and Other Numerical Paraphernalia
Chapter 3: Function Fundamentals
Chapter 4: Plotting, Drawing, and a Bit of Set Theory
Chapter 5: GUI: Getting Users Interested
Chapter 6: Data
Chapter 7: Searching for Answers
Chapter 8: Logic Programming
Chapter 9: Computing Machines
Chapter 10: TRAC: The Racket Algebraic Calculator
Appendix A: Number Bases
Appendix B: Special Symbols
Index

Racket Programming The Fun Way: From Strings to

    Product form

    £38.39

    Includes FREE delivery

    RRP £47.99 – you save £9.60 (20%)

    Order before 4pm tomorrow for delivery by Tue 23 Jun 2026.

    A Paperback / softback by James Stelly

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Racket Programming The Fun Way: From Strings to by James Stelly

      Publisher: No Starch Press,US
      Publication Date: 08/01/2021
      ISBN13: 9781718500822, 978-1718500822
      ISBN10: 1718500823

      Description

      Book Synopsis
      Racket Programming the Fun Way couples the beginner-friendly Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems.

      Trade Review
      "Very cool. The book takes you through a logical series of chapters that build on one another, passing from the needed introduction to lists and all the basics of handling data of various types to arithmetic, functions, conditionals, into realms where Racket gets super interesting. Creating plots and graphs, GUIs, and working with data are done in ways unique to Lisp and its dialects and I really like how this book explains how to do so. The last few chapters of the book are super fascinating as they delve into topics like logic programming, computing machines, and even writing an algebraic calculator in Racket."
      —Matthew Helmke


      "The author does a great of highlighting the power of the language — the concision, the flow, the ability to distil a problem. At time it's impressive just how much can be achieved in a few lines of Racket code. For those of us using more verbose languages the difference is striking. . . . this is a book that gets my vote. It's hard work in places, and you'll need to put some effort in if you are get anywhere, but then that's exactly the kind of fun that the book promises from the outset."
      —Pan Pantziarka, TechBookReport

      Table of Contents
      Introduction
      Chapter 1: Racket Basics
      Chapter 2: Arithmetic and Other Numerical Paraphernalia
      Chapter 3: Function Fundamentals
      Chapter 4: Plotting, Drawing, and a Bit of Set Theory
      Chapter 5: GUI: Getting Users Interested
      Chapter 6: Data
      Chapter 7: Searching for Answers
      Chapter 8: Logic Programming
      Chapter 9: Computing Machines
      Chapter 10: TRAC: The Racket Algebraic Calculator
      Appendix A: Number Bases
      Appendix B: Special Symbols
      Index

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account