Description

Book Synopsis

Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.

These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective.

Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming.

Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.



Trade Review

"Queer theory and video games might be considered by some to be an odd combination. But this anthology showcases both the interesting areas where the two fields overlap and explorations of the areas where there is tension. There is much to create and critique in these spaces and Queer Game Studies provides a broad entryway into these ongoing discussions."—Lambda Literary

"These are provocative ideas, but the future of video games depends on them."—Games World of Puzzles

"This anthology is essential reading for scholars, students, and lay persons who are interested in the issues that arise at the intersection of digital games and queer theory."—CHOICE

"Queer Game Studies triumphs as a collection of rigorous essays that challenge, problematize, and extend queer modes of inquiry into the realm of video games."—Los Angeles Review of Books

"An important and unique addition to existing scholarship in a field that is still incredibly young."—Critical Studies in Media Communication

"Every new page seems to burst with fascinating ideas about how this artistic medium could reach its full potential. You don’t have to be a game developer to appreciate the ideas laid out here, but those who are interested in making games, no matter how small, should look into this book for a treasure trove of inspiration."—Pop Matters



Table of Contents

Contents
Introduction: Imagining Queer Game Studies
Adrienne Shaw and Bonnie Ruberg
Part I. Defining Queerness in Games
1. What Is Queerness in Games, Anyway?
Naomi Clark
2. Queergaming
Edmond Y. Chang
3. Queer Theory, the Body, and Video Games
Derek A. Burrill
4. Queering Games History: Complexities, Chaos, and Community
Zoya Street
Part II. Queering Game Play and Design
5. Ending the Cycle: Developing a Board Game to Engage People in Social Justice Issues
Peter Wonica
6. Playing Outside
Leigh Alexander
7. Building a Queer Mythology
Hanna Brady
8. For Play? Literary Ludics and Sexual Politics
Aubrey Gabel
9. Play and Be Real about It: What Games Could Learn from Kink
Mattie Brice
10. Queering the Snapshot: Ambient Mobile Play
Larissa Hjorth and Kim d’Amazing
Part III. Reading Games Queerly
11. On “FeministWhorePurna” and the Ludo-Material Politics of Gendered Damage Power-ups in Open-World RPG Video Games
Robert Yang
12. Welcome to My Fantasy Zone: Bayonetta and Queer Femme Disturbance
Amanda Phillips
13. Roleplay as Queer Lens: How “ClosetShep” Changed My Vision of Mass Effect
Todd Harper
14. Queer(ing) Gaming Technologies: Thinking on Constructions of Normativity Inscribed in Digital Gaming Hardware
Gregory L. Bagnall
15. On Gone Home
merritt kopas
Part IV. Queer Failures in Games
16. The Trouble with Communities
Adrienne Shaw
17. “Play Like a Girl”: Gender Expression, Sexual Identity, and Complex Expectations in a Female-Oriented Gaming Community
Gabriela T. Richard
18. The Nightmare Is Over
Katherine Cross
19. Queer Gaming: Gaming, Hacking, and Going Turbo
Jack Halberstam
20. The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul
Moderated by Bonnie Ruberg
21. “I Wouldn’t Even Know the Real Me Myself”: Queering Failure in Metal Gear Solid 2
Jordan Youngblood
Part V. Queer Futures for Games
22. If Queer Children Were a Video Game
Kathryn Bond Stockton
23. Queer Growth in Videogames
Christopher Goetz
24. Finding the Queerness in Games
Colleen Macklin
25. Organizing New Approaches to Games: An Interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann
Moderated by Bonnie Ruberg
26. Forty-Eight-Hour Utopia: On Hope and the Future of Queerness in Games
Bonnie Ruberg
Contributors
Index

Queer Game Studies

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    Order before 4pm tomorrow for delivery by Tue 7 Jul 2026.

    A Paperback / softback by Bonnie Ruberg, Adrienne Shaw

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Queer Game Studies by Bonnie Ruberg

      Publisher: University of Minnesota Press
      Publication Date: 28/03/2017
      ISBN13: 9781517900373, 978-1517900373
      ISBN10: 1517900379

      Description

      Book Synopsis

      Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.

      These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective.

      Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming.

      Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.



      Trade Review

      "Queer theory and video games might be considered by some to be an odd combination. But this anthology showcases both the interesting areas where the two fields overlap and explorations of the areas where there is tension. There is much to create and critique in these spaces and Queer Game Studies provides a broad entryway into these ongoing discussions."—Lambda Literary

      "These are provocative ideas, but the future of video games depends on them."—Games World of Puzzles

      "This anthology is essential reading for scholars, students, and lay persons who are interested in the issues that arise at the intersection of digital games and queer theory."—CHOICE

      "Queer Game Studies triumphs as a collection of rigorous essays that challenge, problematize, and extend queer modes of inquiry into the realm of video games."—Los Angeles Review of Books

      "An important and unique addition to existing scholarship in a field that is still incredibly young."—Critical Studies in Media Communication

      "Every new page seems to burst with fascinating ideas about how this artistic medium could reach its full potential. You don’t have to be a game developer to appreciate the ideas laid out here, but those who are interested in making games, no matter how small, should look into this book for a treasure trove of inspiration."—Pop Matters



      Table of Contents

      Contents
      Introduction: Imagining Queer Game Studies
      Adrienne Shaw and Bonnie Ruberg
      Part I. Defining Queerness in Games
      1. What Is Queerness in Games, Anyway?
      Naomi Clark
      2. Queergaming
      Edmond Y. Chang
      3. Queer Theory, the Body, and Video Games
      Derek A. Burrill
      4. Queering Games History: Complexities, Chaos, and Community
      Zoya Street
      Part II. Queering Game Play and Design
      5. Ending the Cycle: Developing a Board Game to Engage People in Social Justice Issues
      Peter Wonica
      6. Playing Outside
      Leigh Alexander
      7. Building a Queer Mythology
      Hanna Brady
      8. For Play? Literary Ludics and Sexual Politics
      Aubrey Gabel
      9. Play and Be Real about It: What Games Could Learn from Kink
      Mattie Brice
      10. Queering the Snapshot: Ambient Mobile Play
      Larissa Hjorth and Kim d’Amazing
      Part III. Reading Games Queerly
      11. On “FeministWhorePurna” and the Ludo-Material Politics of Gendered Damage Power-ups in Open-World RPG Video Games
      Robert Yang
      12. Welcome to My Fantasy Zone: Bayonetta and Queer Femme Disturbance
      Amanda Phillips
      13. Roleplay as Queer Lens: How “ClosetShep” Changed My Vision of Mass Effect
      Todd Harper
      14. Queer(ing) Gaming Technologies: Thinking on Constructions of Normativity Inscribed in Digital Gaming Hardware
      Gregory L. Bagnall
      15. On Gone Home
      merritt kopas
      Part IV. Queer Failures in Games
      16. The Trouble with Communities
      Adrienne Shaw
      17. “Play Like a Girl”: Gender Expression, Sexual Identity, and Complex Expectations in a Female-Oriented Gaming Community
      Gabriela T. Richard
      18. The Nightmare Is Over
      Katherine Cross
      19. Queer Gaming: Gaming, Hacking, and Going Turbo
      Jack Halberstam
      20. The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul
      Moderated by Bonnie Ruberg
      21. “I Wouldn’t Even Know the Real Me Myself”: Queering Failure in Metal Gear Solid 2
      Jordan Youngblood
      Part V. Queer Futures for Games
      22. If Queer Children Were a Video Game
      Kathryn Bond Stockton
      23. Queer Growth in Videogames
      Christopher Goetz
      24. Finding the Queerness in Games
      Colleen Macklin
      25. Organizing New Approaches to Games: An Interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann
      Moderated by Bonnie Ruberg
      26. Forty-Eight-Hour Utopia: On Hope and the Future of Queerness in Games
      Bonnie Ruberg
      Contributors
      Index

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