Description

Learn the fundamental principles of developing structured program logic and be prepared for success with Joyce Farrell���s PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This edition takes a comprehensive and language-independent approach to programming logic with an emphasis on modern conventions. It avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. Chapters contain figures that illustrate the logic described in the text, and there are diverse and project-rich opportunities for you to creatively apply logic to program designs. Flowcharts and pseudocode are employed to appeal to varied learning styles and preferences. Chapters contain learning objectives, notes and short quizzes, summaries, key terms and multiple-choice review. Plus, there are multiple exercises in developing programming logic, maintaining existing programs, debugging programs that contain errors, and developing simple games.

Programming Logic and Design

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Paperback / softback by Joyce Farrell

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Learn the fundamental principles of developing structured program logic and be prepared for success with Joyce Farrell���s PROGRAMMING LOGIC AND... Read more

    Publisher: Cengage Learning, Inc
    Publication Date: 06/04/2023
    ISBN13: 9780357880876, 978-0357880876
    ISBN10: 357880870

    Number of Pages: 608

    Non Fiction , Computing

    Description

    Learn the fundamental principles of developing structured program logic and be prepared for success with Joyce Farrell���s PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This edition takes a comprehensive and language-independent approach to programming logic with an emphasis on modern conventions. It avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. Chapters contain figures that illustrate the logic described in the text, and there are diverse and project-rich opportunities for you to creatively apply logic to program designs. Flowcharts and pseudocode are employed to appeal to varied learning styles and preferences. Chapters contain learning objectives, notes and short quizzes, summaries, key terms and multiple-choice review. Plus, there are multiple exercises in developing programming logic, maintaining existing programs, debugging programs that contain errors, and developing simple games.

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