Description

Book Synopsis
The challenges of problems from international programming competitions are an effective way to improve your algorithmic and coding skills and understanding. This volume uses international programming competition-type problems to motivate the study of algorithms, programming, and other topics in computer science.

Trade Review
"Skiena and Revilla's new book 'Programming Challenges: The Programming Contest Training Manual' is just the ticket for those interested in a jumpstart to the world of contest programming. With special emphasis on the international ACM collegiate contests, the book's best feature is each chapter's pithy introduction that demystifies a particular scheme or algorithmic approach. The ensemble of these explications coupled with the contest strategy guidelines in the appendix can enable a novice to enhance contest results dramatically in a short time simply by solving the suggested exercises in each chapter. Even contest veterans are likely to be able to find a nugget or two in the explanations and strategies. "Presented in a logical order (contest programming has over a dozen different primary attacks), the book guides readers not only through the techniques and algorithms required but also through a huge set of problems that can be used for training. Solutions can be submitted to Valladolid University's online trainer for quick feedback and reinforcement. "If you're the sort who likes to have a single volume that covers the vast majority of a field, you'll love Skiena and Revilla's new tome." --Rob Kolstad, Ph.D., Head Coach, USA Computing Olympiad

Table of Contents
* Getting started * Data structures * Strings * Sorting * Arithmetic and algebra * Combinatorics * Number theory * Backtracking * Graph traversal * Graph algorithms * Dynamic programming * Grids * Geometry * Computational geometry * Appendix * Index

Programming Challenges The Programming Contest

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£53.99

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Order before 4pm today for delivery by Wed 7 Jan 2026.

A Paperback / softback by Steven S Skiena, Miguel A. Revilla

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    View other formats and editions of Programming Challenges The Programming Contest by Steven S Skiena

    Publisher: Springer-Verlag New York Inc.
    Publication Date: 12/05/2003
    ISBN13: 9780387001630, 978-0387001630
    ISBN10: 0387001638

    Description

    Book Synopsis
    The challenges of problems from international programming competitions are an effective way to improve your algorithmic and coding skills and understanding. This volume uses international programming competition-type problems to motivate the study of algorithms, programming, and other topics in computer science.

    Trade Review
    "Skiena and Revilla's new book 'Programming Challenges: The Programming Contest Training Manual' is just the ticket for those interested in a jumpstart to the world of contest programming. With special emphasis on the international ACM collegiate contests, the book's best feature is each chapter's pithy introduction that demystifies a particular scheme or algorithmic approach. The ensemble of these explications coupled with the contest strategy guidelines in the appendix can enable a novice to enhance contest results dramatically in a short time simply by solving the suggested exercises in each chapter. Even contest veterans are likely to be able to find a nugget or two in the explanations and strategies. "Presented in a logical order (contest programming has over a dozen different primary attacks), the book guides readers not only through the techniques and algorithms required but also through a huge set of problems that can be used for training. Solutions can be submitted to Valladolid University's online trainer for quick feedback and reinforcement. "If you're the sort who likes to have a single volume that covers the vast majority of a field, you'll love Skiena and Revilla's new tome." --Rob Kolstad, Ph.D., Head Coach, USA Computing Olympiad

    Table of Contents
    * Getting started * Data structures * Strings * Sorting * Arithmetic and algebra * Combinatorics * Number theory * Backtracking * Graph traversal * Graph algorithms * Dynamic programming * Grids * Geometry * Computational geometry * Appendix * Index

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