Description

Book Synopsis
Learn to program an array of customized devices and solutions As a compact, highly efficient, scalable operating system, Windows Embedded Compact 7 (WEC7) is one of the best options for developing a new generation of network-enabled, media-rich, and service-oriented devices.

Table of Contents
FOREWORD xxxv

INTRODUCTION xxxvii

PART I: INTRODUCING EMBEDDED DEVELOPMENT.

CHAPTER 1: EMBEDDED DEVELOPMENT 3

CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11

CHAPTER 3: DEVELOPMENT STATION PREPARATION 19

CHAPTER 4: DEVELOPMENT PROCESS 29

CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35

PART II: PLATFORM BUILDER AND OS DESIGN.

CHAPTER 6: BSP INTRODUCTION 53

CHAPTER 7: OS DESIGN 69

CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87

CHAPTER 9: DEBUG AND REMOTE TOOLS 97

CHAPTER 10: THE REGISTRY 125

CHAPTER 11: THE BUILD SYSTEM 137

CHAPTER 12: REMOTE DISPLAY APPLICATION 151

CHAPTER 13: TESTING WITH COMPACT TEST KIT 157

PART III: APPLICATION DEVELOPMENT.

CHAPTER 14: APPLICATION DEVELOPMENT 173

CHAPTER 15: .NET COMPACT FRAMEWORK 181

CHAPTER 16: CORECON CONNECTIVITY 187

CHAPTER 17: VISUAL STUDIO NATIVE CODE APPLICATION EXAMPLE 195

CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE 207

CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219

CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233

CHAPTER 21: SILVERLIGHT FOR WINDOWS EMBEDDED 267

CHAPTER 22: SILVERLIGHT FOR WINDOWS EMBEDDED APPLICATION EXAMPLES 275

CHAPTER 23: AUTO LAUNCHING APPLICATIONS 289

CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297

PART IV: DEPLOY WINDOWS EMBEDDED COMPACT 7 DEVICES.

CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305

CHAPTER 26: BOOTLOADERS 313

CHAPTER 27: BIOSLOADER 321

CHAPTER 28: THE DISKPREP POWER TOY 327

PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL DEVELOPMENT.

CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339

CHAPTER 30: DEVICE DRIVER ARCHITECTURES 349

CHAPTER 31: INTERRUPTS 367

CHAPTER 32: STREAM INTERFACE DRIVERS 393

CHAPTER 33: DEVELOPING A STREAM INTERFACE DRIVER 417

CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449

CHAPTER 35: THE TARGET SYSTEM 467

PART VI: ADVANCED APPLICATION DEVELOPMENT.

CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487

CHAPTER 37: A SIMPLE REAL-TIME APPLICATION 497

CHAPTER 38: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE 509

CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE WITH MESSAGES 531

CHAPTER 40: A WEB SERVER APPLICATION 545

CHAPTER 41: A USB CAMERA APPLICATION 563

PART VII: SAMPLE PROJECTS.

CHAPTER 42: DEVELOP A WINDOWS NETWORK PROJECTOR 577

CHAPTER 43: PHIDGETS DEVICES 585

CHAPTER 44: FTDI DEVICES 601

CHAPTER 45: INTEGRATING MANAGED CODE PROJECTS 629

APPENDIX A: VIRTUAL PC CONNECTIVITY 639

APPENDIX B: MICROSOFT RESOURCES 645

APPENDIX C: COMMUNITY RESOURCES 649

APPENDIX D: EMBEDDED HARDWARE 655

INDEX 659

Professional Windows Embedded Compact 7

    Product form

    £33.24

    Includes FREE delivery

    RRP £34.99 – you save £1.75 (5%)

    Order before 4pm today for delivery by Tue 30 Jun 2026.

    A Paperback / softback by Samuel Phung, David Jones, Thierry Joubert

    10 in stock


      View other formats and editions of Professional Windows Embedded Compact 7 by Samuel Phung

      Publisher: John Wiley & Sons Inc
      Publication Date: 20/09/2011
      ISBN13: 9781118050460, 978-1118050460
      ISBN10: 1118050460

      Description

      Book Synopsis
      Learn to program an array of customized devices and solutions As a compact, highly efficient, scalable operating system, Windows Embedded Compact 7 (WEC7) is one of the best options for developing a new generation of network-enabled, media-rich, and service-oriented devices.

      Table of Contents
      FOREWORD xxxv

      INTRODUCTION xxxvii

      PART I: INTRODUCING EMBEDDED DEVELOPMENT.

      CHAPTER 1: EMBEDDED DEVELOPMENT 3

      CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11

      CHAPTER 3: DEVELOPMENT STATION PREPARATION 19

      CHAPTER 4: DEVELOPMENT PROCESS 29

      CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35

      PART II: PLATFORM BUILDER AND OS DESIGN.

      CHAPTER 6: BSP INTRODUCTION 53

      CHAPTER 7: OS DESIGN 69

      CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87

      CHAPTER 9: DEBUG AND REMOTE TOOLS 97

      CHAPTER 10: THE REGISTRY 125

      CHAPTER 11: THE BUILD SYSTEM 137

      CHAPTER 12: REMOTE DISPLAY APPLICATION 151

      CHAPTER 13: TESTING WITH COMPACT TEST KIT 157

      PART III: APPLICATION DEVELOPMENT.

      CHAPTER 14: APPLICATION DEVELOPMENT 173

      CHAPTER 15: .NET COMPACT FRAMEWORK 181

      CHAPTER 16: CORECON CONNECTIVITY 187

      CHAPTER 17: VISUAL STUDIO NATIVE CODE APPLICATION EXAMPLE 195

      CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE 207

      CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219

      CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233

      CHAPTER 21: SILVERLIGHT FOR WINDOWS EMBEDDED 267

      CHAPTER 22: SILVERLIGHT FOR WINDOWS EMBEDDED APPLICATION EXAMPLES 275

      CHAPTER 23: AUTO LAUNCHING APPLICATIONS 289

      CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297

      PART IV: DEPLOY WINDOWS EMBEDDED COMPACT 7 DEVICES.

      CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305

      CHAPTER 26: BOOTLOADERS 313

      CHAPTER 27: BIOSLOADER 321

      CHAPTER 28: THE DISKPREP POWER TOY 327

      PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL DEVELOPMENT.

      CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339

      CHAPTER 30: DEVICE DRIVER ARCHITECTURES 349

      CHAPTER 31: INTERRUPTS 367

      CHAPTER 32: STREAM INTERFACE DRIVERS 393

      CHAPTER 33: DEVELOPING A STREAM INTERFACE DRIVER 417

      CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449

      CHAPTER 35: THE TARGET SYSTEM 467

      PART VI: ADVANCED APPLICATION DEVELOPMENT.

      CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487

      CHAPTER 37: A SIMPLE REAL-TIME APPLICATION 497

      CHAPTER 38: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE 509

      CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE WITH MESSAGES 531

      CHAPTER 40: A WEB SERVER APPLICATION 545

      CHAPTER 41: A USB CAMERA APPLICATION 563

      PART VII: SAMPLE PROJECTS.

      CHAPTER 42: DEVELOP A WINDOWS NETWORK PROJECTOR 577

      CHAPTER 43: PHIDGETS DEVICES 585

      CHAPTER 44: FTDI DEVICES 601

      CHAPTER 45: INTEGRATING MANAGED CODE PROJECTS 629

      APPENDIX A: VIRTUAL PC CONNECTIVITY 639

      APPENDIX B: MICROSOFT RESOURCES 645

      APPENDIX C: COMMUNITY RESOURCES 649

      APPENDIX D: EMBEDDED HARDWARE 655

      INDEX 659

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account