Description
Book SynopsisChapter 1: Logic & AI.- Chapter 2: Automated Theorem Proving & First Order Logic.- Chapter 3: Agents.- Chapter 4: Mars Rover.- Chapter 5: Multi-Agent Systems.- Chapter 6: Communication in a Multi-Agent System using WCF.- Chapter 7: Cleaning Agents: A multi-Agent System Problem.- Chapter 8: Simulation.- Chapter 9: Support Vector Machines.- Chapter 10: Decision Trees.- Chapter 11: Neural Networks.- Chapter 12: Handwritten Digit Recognition. - Chapter 13: Clustering & Multi-Objective Clustering.- Chapter 14: Metaheuristics.- Chapter 15: Game Programming.- Chapter 16: Game Theory - Adversarial Search & Othello Game.- Chapter 17: Reinforcement Learning.
Table of ContentsPractical Artificial IntelligenceChapter 1: Logic & AI
Chapter 2: Automated Theorem Proving & First Order Logic
Chapter 3: Agents
Chapter 4: Mars Rover
Chapter 5: Multi-Agent Systems
Chapter 6: Communication in a Multi-Agent System using WCF
Chapter 7: Cleaning Agents: A multi-Agent System Problem
Chapter 8: Simulation
Chapter 9: Support Vector Machines
Chapter 10: Decision Trees
Chapter 11: Neural Networks
Chapter 12: Handwritten Digit Recognition
Chapter 13: Clustering & Multi-Objective Clustering
Chapter 14: Metaheuristics
Chapter 15: Vines & Copulas
Chapter 16: Game Programming
Chapter 17: Sliding Tiles Puzzle & Othello Game
Chapter 18: Reinforcement Learning