Description

Book Synopsis

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.

New to the Second Edition

  • New chapter on the modern approach to real-tim

    Trade Review

    "A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book’s web site has many useful programs and code samples."
    —Karen Rafferty, Queen’s University, Belfast

    "The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. … [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development."
    —Naganand Madhavapeddy, Game Developer



    Table of Contents
    BASIC PRINCIPLES: Introduction. Basic Theory and Mathematical Results. Data Structures for 3D Graphics. Basic Visualization. Realistic Visualization. Computer Animation. PRACTICAL 3D GRPAHICS: Real-Time 3D: OpenGL. Mobile 3D: OpenGLES. The Complete Package: OpenFX. PRACTICAL ALGORITHMS FOR MODELING AND PROCEDURAL TEXTURES: Modeling with Polygonal Datasets. Algorithms for Procedural Textures. Bibliography. Index.

Practical Algorithms for 3D Computer Graphics

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    £78.84

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    RRP £82.99 – you save £4.15 (5%)

    Order before 4pm today for delivery by Fri 12 Jun 2026.

    A Paperback by R. Stuart Ferguson

    Out of stock


      View other formats and editions of Practical Algorithms for 3D Computer Graphics by R. Stuart Ferguson

      Publisher: Taylor & Francis Inc
      Publication Date: 1/19/2013 12:12:00 AM
      ISBN13: 9781466582521, 978-1466582521
      ISBN10: 1466582529

      Description

      Book Synopsis

      Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

      Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.

      New to the Second Edition

      • New chapter on the modern approach to real-tim

        Trade Review

        "A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book’s web site has many useful programs and code samples."
        —Karen Rafferty, Queen’s University, Belfast

        "The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. … [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development."
        —Naganand Madhavapeddy, Game Developer



        Table of Contents
        BASIC PRINCIPLES: Introduction. Basic Theory and Mathematical Results. Data Structures for 3D Graphics. Basic Visualization. Realistic Visualization. Computer Animation. PRACTICAL 3D GRPAHICS: Real-Time 3D: OpenGL. Mobile 3D: OpenGLES. The Complete Package: OpenFX. PRACTICAL ALGORITHMS FOR MODELING AND PROCEDURAL TEXTURES: Modeling with Polygonal Datasets. Algorithms for Procedural Textures. Bibliography. Index.

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