Description

This book explores the theories of transhumanism and posthumanism, two philosophies that deal with radically changing bodies, minds, and even the nature of humanity itself. These fields are rapidly growing and gaining more exposure both in today's media, especially in video games and science fiction screen media, and the minds of their fans - the so called 'geek fandom' that follows this media with a passion.
The book covers the early days of humanist thought and the birth of 'anthropocentrism', and the history of trans/posthumanist thought from ancient times through to the modern day. It looks at the way in which video game and science fiction research has developed and presents case studies from video games and science fiction film (Xenoblade Chronicles, Xenoblade Chronicles X and EX_MACHINA).
The author provides a unique insight into trans/posthuman theory, one of the most interesting theories the future of humanity, and demonstrates how the media – especially in the realm of science-fiction and video games - has been fixated on it.

Posthumanism in digital culture: Cyborgs, Gods and Fandom

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£72.31

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Hardback by Callum T.F. McMillan

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Short Description:

This book explores the theories of transhumanism and posthumanism, two philosophies that deal with radically changing bodies, minds, and even... Read more

    Publisher: Emerald Publishing Limited
    Publication Date: 15/01/2021
    ISBN13: 9781800431089, 978-1800431089
    ISBN10: 1800431082

    Number of Pages: 184

    Non Fiction , Dictionaries, Reference & Language

    Description

    This book explores the theories of transhumanism and posthumanism, two philosophies that deal with radically changing bodies, minds, and even the nature of humanity itself. These fields are rapidly growing and gaining more exposure both in today's media, especially in video games and science fiction screen media, and the minds of their fans - the so called 'geek fandom' that follows this media with a passion.
    The book covers the early days of humanist thought and the birth of 'anthropocentrism', and the history of trans/posthumanist thought from ancient times through to the modern day. It looks at the way in which video game and science fiction research has developed and presents case studies from video games and science fiction film (Xenoblade Chronicles, Xenoblade Chronicles X and EX_MACHINA).
    The author provides a unique insight into trans/posthuman theory, one of the most interesting theories the future of humanity, and demonstrates how the media – especially in the realm of science-fiction and video games - has been fixated on it.

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