Description

Book Synopsis

Age range 5 to 10

Fun and engaging activities for Minecrafters that will help kids make good choices in school, at home, in social settings, and more

Together with Steve, Alex, and their favorite mobs, young Minecrafters will discover smart ways to navigate the tough decisions and big feelings they face each day. Every page of this empowering activity book features well-loved video game characters and concepts alongside important tools to help kids develop understanding of their own emotions and empathy for others — foundations for positive decision making and behavior.

  • Gamers can build beyond the game — a stronger emotional vocabulary, self-regulation skills, cooperation, and much more
  • Independent activities — including fun challenges, mini games, and fill-in-the-blank adventures — guide kids to take better control of their reactions and decisions
  • Every activity introduces concepts kids need now and into the future in a fun, kid-friendly way

Packed with more than 50 creative activities, this book will help kids have fun while encouraging positive behavior and good choices.

Positive Behavior for Minecrafters: 50 Fun

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    £9.99

    Includes FREE delivery

    Order before 4pm today for delivery by Tue 7 Jul 2026.

    A Paperback / softback by Erin Falligant

    Out of stock

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      View other formats and editions of Positive Behavior for Minecrafters: 50 Fun by Erin Falligant

      Publisher: Skyhorse Publishing
      Publication Date: 08/11/2022
      ISBN13: 9781510772519, 978-1510772519
      ISBN10: 1510772510

      Description

      Book Synopsis

      Age range 5 to 10

      Fun and engaging activities for Minecrafters that will help kids make good choices in school, at home, in social settings, and more

      Together with Steve, Alex, and their favorite mobs, young Minecrafters will discover smart ways to navigate the tough decisions and big feelings they face each day. Every page of this empowering activity book features well-loved video game characters and concepts alongside important tools to help kids develop understanding of their own emotions and empathy for others — foundations for positive decision making and behavior.

      • Gamers can build beyond the game — a stronger emotional vocabulary, self-regulation skills, cooperation, and much more
      • Independent activities — including fun challenges, mini games, and fill-in-the-blank adventures — guide kids to take better control of their reactions and decisions
      • Every activity introduces concepts kids need now and into the future in a fun, kid-friendly way

      Packed with more than 50 creative activities, this book will help kids have fun while encouraging positive behavior and good choices.

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