Description

Age range 5 to 10

Fun and engaging activities for Minecrafters that will help kids make good choices in school, at home, in social settings, and more

Together with Steve, Alex, and their favorite mobs, young Minecrafters will discover smart ways to navigate the tough decisions and big feelings they face each day. Every page of this empowering activity book features well-loved video game characters and concepts alongside important tools to help kids develop understanding of their own emotions and empathy for others — foundations for positive decision making and behavior.

  • Gamers can build beyond the game — a stronger emotional vocabulary, self-regulation skills, cooperation, and much more
  • Independent activities — including fun challenges, mini games, and fill-in-the-blank adventures — guide kids to take better control of their reactions and decisions
  • Every activity introduces concepts kids need now and into the future in a fun, kid-friendly way

Packed with more than 50 creative activities, this book will help kids have fun while encouraging positive behavior and good choices.

Positive Behavior for Minecrafters: 50 Fun Activities to Help Kids Manage Emotions

Product form

£10.80

Includes FREE delivery
Usually despatched within 12 days
Paperback / softback by Erin Falligant

3 in stock

Short Description:

Age range 5 to 10Fun and engaging activities for Minecrafters that will help kids make good choices in school, at... Read more

    Publisher: Skyhorse Publishing
    Publication Date: 08/11/2022
    ISBN13: 9781510772519, 978-1510772519
    ISBN10: 1510772510

    Number of Pages: 64

    Children & Teen , Baby, Toddler & Pre-School

    Description

    Age range 5 to 10

    Fun and engaging activities for Minecrafters that will help kids make good choices in school, at home, in social settings, and more

    Together with Steve, Alex, and their favorite mobs, young Minecrafters will discover smart ways to navigate the tough decisions and big feelings they face each day. Every page of this empowering activity book features well-loved video game characters and concepts alongside important tools to help kids develop understanding of their own emotions and empathy for others — foundations for positive decision making and behavior.

    • Gamers can build beyond the game — a stronger emotional vocabulary, self-regulation skills, cooperation, and much more
    • Independent activities — including fun challenges, mini games, and fill-in-the-blank adventures — guide kids to take better control of their reactions and decisions
    • Every activity introduces concepts kids need now and into the future in a fun, kid-friendly way

    Packed with more than 50 creative activities, this book will help kids have fun while encouraging positive behavior and good choices.

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