Description

Book Synopsis
Get ready for charades like you've never played it before. You can play Pop Freak! with as many people as you can find. Divide yourselves into teams then randomly pull out about 40cards (more for a longer game; fewer for a quick one) but no peeking! Set the cards in a pile in the middle. This is the playing deck. Each game has three rounds. Teams take 60 second turns to collect as many cards as they can by correctly guessing exactly what's written on each of them. One person in the team does the talking (or not talking) to the rest of the team, who do the guessing. For every correct guess, your team gets to keep the card. A round is over when there are no cards left in the playing deck. Tally the scores and shuffle all the cards back together for the next round. The winning team is the one who has accumulated the highest score over the three rounds. Round 1You can say anything you want besides the words or phrases on the card. If you say any of these, the card is returned rand

Pop Freak

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    £19.14

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    RRP £22.00 – you save £2.86 (13%)

    Order before 4pm today for delivery by Fri 3 Jul 2026.

    By Smith Street Books

    5 in stock

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      View other formats and editions of Pop Freak by Smith Street Books

      Publisher: Smith Street Books
      Publication Date: 11/1/2021
      ISBN13: 9781922417497, 978-1922417497
      ISBN10: 1922417491
      Also in:
      Popular culture

      Description

      Book Synopsis
      Get ready for charades like you've never played it before. You can play Pop Freak! with as many people as you can find. Divide yourselves into teams then randomly pull out about 40cards (more for a longer game; fewer for a quick one) but no peeking! Set the cards in a pile in the middle. This is the playing deck. Each game has three rounds. Teams take 60 second turns to collect as many cards as they can by correctly guessing exactly what's written on each of them. One person in the team does the talking (or not talking) to the rest of the team, who do the guessing. For every correct guess, your team gets to keep the card. A round is over when there are no cards left in the playing deck. Tally the scores and shuffle all the cards back together for the next round. The winning team is the one who has accumulated the highest score over the three rounds. Round 1You can say anything you want besides the words or phrases on the card. If you say any of these, the card is returned rand

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