Description

Book Synopsis
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. This book explores the increasingly complex relationship between gaming and global religious practices.

Trade Review

This collection builds on and adds to the best criticism in this young and exciting subfield and will grow more important as religion integrates further into our digital games.

* Library Journal *

...[A]n ambitious and impressive compendium offering intriguing possibilities for further research and theory for the burgeoning field of cultural studies.

* Publishers Weekly *

This fine collection of essays represents a well-documented study of the effects and influences that religion (in general) has had on digital gaming and its players. . . . This volume will be a good launching pad for future research.

* Choice *

This edited collection is uniformly good and well worth reading. As the editors and authors note, the study of religion and gaming stands very near its beginning. They invite others to take up the study and this book offers a good starting point.

* Communication Research Trends *

Table of Contents

Introduction: What Playing with Religion Offers Digital Game Studies / Heidi A. Campbell and Gregory Price Grieve
Part 1: Explorations in Religiously Themed Games
1. Dreidels to Dante's Inferno: Toward a Typology of Religious Games / Jason Anthony
2. Locating the Pixelated Jew: A Multimodal Method for Exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams
3. The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior / Xenia Zeiler
4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter
Part 2: Religion in Mainstream Games
5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games / Vit Šisler
6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs / Rabia Gregory
7. Hardcore Christian Gamers: How Religion Shapes Evangelical Play / Shanny Luft
8. Filtering Cultural Feedback: Religion, Censorship and Localization in Actraiser and Other Mainstream Video Games / Peter Likarish
Part 3: Gaming as Implicit Religion
9. The Importance of Playing in Earnest / Rachel Wagner
10. "God Modes" and "God Moods": What Does a Digital Game Need to Be Spiritually Effective? / Oliver Steffen
11. Bridging Multiple Realities: Religion, Play and Alfred Schutz's Theory of the Life-World / Michael Waltemathe
12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality / Kevin Schuts
Gameography
Contributors
Index

Playing with Religion in Digital Games

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    A Hardback by Heidi A. Campbell, Gregory P. Grieve, Oliver Steffen

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Playing with Religion in Digital Games by Heidi A. Campbell

      Publisher: Indiana University Press
      Publication Date: 28/04/2014
      ISBN13: 9780253012449, 978-0253012449
      ISBN10: 0253012449

      Description

      Book Synopsis
      Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. This book explores the increasingly complex relationship between gaming and global religious practices.

      Trade Review

      This collection builds on and adds to the best criticism in this young and exciting subfield and will grow more important as religion integrates further into our digital games.

      * Library Journal *

      ...[A]n ambitious and impressive compendium offering intriguing possibilities for further research and theory for the burgeoning field of cultural studies.

      * Publishers Weekly *

      This fine collection of essays represents a well-documented study of the effects and influences that religion (in general) has had on digital gaming and its players. . . . This volume will be a good launching pad for future research.

      * Choice *

      This edited collection is uniformly good and well worth reading. As the editors and authors note, the study of religion and gaming stands very near its beginning. They invite others to take up the study and this book offers a good starting point.

      * Communication Research Trends *

      Table of Contents

      Introduction: What Playing with Religion Offers Digital Game Studies / Heidi A. Campbell and Gregory Price Grieve
      Part 1: Explorations in Religiously Themed Games
      1. Dreidels to Dante's Inferno: Toward a Typology of Religious Games / Jason Anthony
      2. Locating the Pixelated Jew: A Multimodal Method for Exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams
      3. The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior / Xenia Zeiler
      4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter
      Part 2: Religion in Mainstream Games
      5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games / Vit Šisler
      6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs / Rabia Gregory
      7. Hardcore Christian Gamers: How Religion Shapes Evangelical Play / Shanny Luft
      8. Filtering Cultural Feedback: Religion, Censorship and Localization in Actraiser and Other Mainstream Video Games / Peter Likarish
      Part 3: Gaming as Implicit Religion
      9. The Importance of Playing in Earnest / Rachel Wagner
      10. "God Modes" and "God Moods": What Does a Digital Game Need to Be Spiritually Effective? / Oliver Steffen
      11. Bridging Multiple Realities: Religion, Play and Alfred Schutz's Theory of the Life-World / Michael Waltemathe
      12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality / Kevin Schuts
      Gameography
      Contributors
      Index

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