Description
Book SynopsisThe second volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.This new edition of
Playing at the World is the second of two volumes that update the 720-page original tome of the same name from 2012. This second volume is
The Three Pillars of Role-Playing Games, a deep dive into the history of the setting, system, and characters of
Dungeons & Dragons—the three pillars indicated by the volume’s title. (The first volume of the new edition is
The Invention of Dungeons & Dragons, which explores the publication and reception of that iconic game.)
In this second volume, Jon Peterson covers the medieval fantasy setting—the first pillar—and addresses why the first role-playing game evolved around fantasy and medieval settings as opposed to some other historical setting. In the second pillar, the author explores how the rules