Description

Book Synopsis
An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play.

Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In Playing at a Distance, Sonia Fizek engages with these and many more daunting questions, forging new ways to think and talk about games and play that decenter the human player and explore a variety of play formats and practices that require surprisingly little human action. Idling in clicker games, wandering in walking simulators, automating gameplay with bots, or simply watching games rather than playing them—Fizek shows how these seemingly marginal cases are central to understanding how we play in the digital age.
 
Introducing the concept of distance, Fizek reorients our view of computer-mediated play. To “play at a distance,” she says, is to deleg

Playing at a Distance Borderlands of Video Game

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    A Paperback / softback by Sonia Fizek

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      Publisher: MIT Press Ltd
      Publication Date: Publication Date: 01/11/2022
      ISBN13: 9780262544627, 978-0262544627
      ISBN10: 0262544628

      Description

      Book Synopsis
      An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play.

      Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In Playing at a Distance, Sonia Fizek engages with these and many more daunting questions, forging new ways to think and talk about games and play that decenter the human player and explore a variety of play formats and practices that require surprisingly little human action. Idling in clicker games, wandering in walking simulators, automating gameplay with bots, or simply watching games rather than playing them—Fizek shows how these seemingly marginal cases are central to understanding how we play in the digital age.
       
      Introducing the concept of distance, Fizek reorients our view of computer-mediated play. To “play at a distance,” she says, is to deleg

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