Description

Book Synopsis
It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

Table of Contents
  1. Introduction to Physics Programming
  2. JavaScript and HTML5 Canvas
  3. Some Math Background
  4. Basic Physics Concepts
  5. The Laws Governing Motion
  6. Gravity, Orbits, and Rockets
  7. Contact and Fluid Forces
  8. Restoring Forces: Springs and Oscillations
  9. Centripetal Forces: Rotational Motion
  10. Long-Range Forces
  11. Collisions
  12. Particle Systems
  13. Extended Objects
  14. Numerical Integration Schemes, Accuracy, and Scaling
  15. Doing Physics in 3D
  16. Simulation Projects

Physics for JavaScript Games Animation and Simulations

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£58.49

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RRP £64.99 – you save £6.50 (10%)

Order before 4pm today for delivery by Mon 19 Jan 2026.

A Paperback by Adrian Dobre, Dev Ramtal

15 in stock


    View other formats and editions of Physics for JavaScript Games Animation and Simulations by Adrian Dobre

    Publisher: Apress
    Publication Date: 5/29/2014 12:00:00 AM
    ISBN13: 9781430263371, 978-1430263371
    ISBN10: 1430263377

    Description

    Book Synopsis
    It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

    Table of Contents
    1. Introduction to Physics Programming
    2. JavaScript and HTML5 Canvas
    3. Some Math Background
    4. Basic Physics Concepts
    5. The Laws Governing Motion
    6. Gravity, Orbits, and Rockets
    7. Contact and Fluid Forces
    8. Restoring Forces: Springs and Oscillations
    9. Centripetal Forces: Rotational Motion
    10. Long-Range Forces
    11. Collisions
    12. Particle Systems
    13. Extended Objects
    14. Numerical Integration Schemes, Accuracy, and Scaling
    15. Doing Physics in 3D
    16. Simulation Projects

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