Description

Book Synopsis
It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

Table of Contents
  1. Introduction to Physics Programming
  2. JavaScript and HTML5 Canvas
  3. Some Math Background
  4. Basic Physics Concepts
  5. The Laws Governing Motion
  6. Gravity, Orbits, and Rockets
  7. Contact and Fluid Forces
  8. Restoring Forces: Springs and Oscillations
  9. Centripetal Forces: Rotational Motion
  10. Long-Range Forces
  11. Collisions
  12. Particle Systems
  13. Extended Objects
  14. Numerical Integration Schemes, Accuracy, and Scaling
  15. Doing Physics in 3D
  16. Simulation Projects

Physics for JavaScript Games Animation and Simulations

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    A Paperback by Adrian Dobre, Dev Ramtal

    £61.74

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    RRP £64.99 – you save £3.25 (5%)

    Order before 4pm tomorrow for delivery by Thu 10 Sep 2026.

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      Book details

      Publisher APress
      Published 5/29/2014 12:00:00 AM
      ISBN-13 9781430263371
      978-1430263371
      ISBN-10 1430263377

      Description

      Book Synopsis
      It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

      Table of Contents
      1. Introduction to Physics Programming
      2. JavaScript and HTML5 Canvas
      3. Some Math Background
      4. Basic Physics Concepts
      5. The Laws Governing Motion
      6. Gravity, Orbits, and Rockets
      7. Contact and Fluid Forces
      8. Restoring Forces: Springs and Oscillations
      9. Centripetal Forces: Rotational Motion
      10. Long-Range Forces
      11. Collisions
      12. Particle Systems
      13. Extended Objects
      14. Numerical Integration Schemes, Accuracy, and Scaling
      15. Doing Physics in 3D
      16. Simulation Projects

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