Description

Book Synopsis
It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

Table of Contents
  1. Introduction to Physics Programming
  2. JavaScript and HTML5 Canvas
  3. Some Math Background
  4. Basic Physics Concepts
  5. The Laws Governing Motion
  6. Gravity, Orbits, and Rockets
  7. Contact and Fluid Forces
  8. Restoring Forces: Springs and Oscillations
  9. Centripetal Forces: Rotational Motion
  10. Long-Range Forces
  11. Collisions
  12. Particle Systems
  13. Extended Objects
  14. Numerical Integration Schemes, Accuracy, and Scaling
  15. Doing Physics in 3D
  16. Simulation Projects

Physics for JavaScript Games Animation and Simulations

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    £61.74

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    RRP £64.99 – you save £3.25 (5%)

    Order before 4pm today for delivery by Mon 15 Jun 2026.

    A Paperback by Adrian Dobre, Dev Ramtal

    15 in stock


      View other formats and editions of Physics for JavaScript Games Animation and Simulations by Adrian Dobre

      Publisher: Apress
      Publication Date: 5/29/2014 12:00:00 AM
      ISBN13: 9781430263371, 978-1430263371
      ISBN10: 1430263377

      Description

      Book Synopsis
      It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

      Table of Contents
      1. Introduction to Physics Programming
      2. JavaScript and HTML5 Canvas
      3. Some Math Background
      4. Basic Physics Concepts
      5. The Laws Governing Motion
      6. Gravity, Orbits, and Rockets
      7. Contact and Fluid Forces
      8. Restoring Forces: Springs and Oscillations
      9. Centripetal Forces: Rotational Motion
      10. Long-Range Forces
      11. Collisions
      12. Particle Systems
      13. Extended Objects
      14. Numerical Integration Schemes, Accuracy, and Scaling
      15. Doing Physics in 3D
      16. Simulation Projects

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