Description

Book Synopsis

Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

Go Beyond the Basics
The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling.

Sharpen Your Skills
Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and dept

Trade Review

You don’t need to be an expert (maybe this book helps you to become one) but the basics should be known to you. … A nice plus is the github site with code for most of the chapters. … this book span[s] topics from simple OpenGL feature descriptions up to general rendering algorithms and shows what is possible with OpenGL and its mobile and web-based cousins. … If you are an OpenGL developer, you will definitely find some interesting gems in here …
—RenderingPipeline.com, July 2012



Table of Contents

Discovering. Rendering. Bending the Pipeline. Performance. Transfers. Debugging and Profiling. Software Design. Index.

OpenGL Insights

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    £123.50

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    RRP £130.00 – you save £6.50 (5%)

    Order before 4pm tomorrow for delivery by Fri 31 Jul 2026.

    A Hardback by Patrick Cozzi, Christophe Riccio

    Out of stock

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      View other formats and editions of OpenGL Insights by Patrick Cozzi

      Publisher: Taylor & Francis Ltd
      Publication Date: Publication Date: 23/07/2012
      ISBN13: 9781439893760, 978-1439893760
      ISBN10: 1439893764

      Description

      Book Synopsis

      Get Real-World Insight from Experienced Professionals in the OpenGL Community
      With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

      Go Beyond the Basics
      The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling.

      Sharpen Your Skills
      Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and dept

      Trade Review

      You don’t need to be an expert (maybe this book helps you to become one) but the basics should be known to you. … A nice plus is the github site with code for most of the chapters. … this book span[s] topics from simple OpenGL feature descriptions up to general rendering algorithms and shows what is possible with OpenGL and its mobile and web-based cousins. … If you are an OpenGL developer, you will definitely find some interesting gems in here …
      —RenderingPipeline.com, July 2012



      Table of Contents

      Discovering. Rendering. Bending the Pipeline. Performance. Transfers. Debugging and Profiling. Software Design. Index.

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