Description

Book Synopsis
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

(Not) In the Game: History, Paratexts, and Games

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    A Hardback by Regina Seiwald, Edwin Vollans

    £999.99

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      Book details

      Publisher De Gruyter
      Published 21 August 2023
      ISBN-13 9783110737691
      978-3110737691
      ISBN-10 3110737698

      Description

      Book Synopsis
      How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

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