Description

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

(Not) In the Game: History, Paratexts, and Games

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Hardback by Regina Seiwald , Edwin Vollans

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How do games represent history, and how do we make sense of the history of games? The industry regularly uses... Read more

    Publisher: De Gruyter
    Publication Date: 21/08/2023
    ISBN13: 9783110737691, 978-3110737691
    ISBN10: 3110737698

    Number of Pages: 230

    Non Fiction , Computing

    Description

    How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

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