Description

Book Synopsis
The first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation. The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups' context general competitive profiles. The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are involved in the body culture of movement and Physical Education.

Table of Contents
For more information, please visit our website at:https://novapublishers.com/shop/new-studies-on-video-games-and-health/

New Studies on Video Games and Health

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    A Paperback / softback by Anthony S. Thomas

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      Publisher: Nova Science Publishers Inc
      Publication Date: Publication Date: 10/05/2019
      ISBN13: 9781536155679, 978-1536155679
      ISBN10: 1536155675

      Description

      Book Synopsis
      The first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation. The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups' context general competitive profiles. The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are involved in the body culture of movement and Physical Education.

      Table of Contents
      For more information, please visit our website at:https://novapublishers.com/shop/new-studies-on-video-games-and-health/

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