Description

Book Synopsis
What began with Alan Moore and Dave Gibbons' landmark graphic novel, Watchmen (1987) is no longer a single story, but rather a cross-platform, multi-media franchise, including a role-playing game and video game, a motion comic, a Zack Snyder movie, and a series of comic book prequels and sequels, as well as a prestige HBO TV series. Will Brooker explores the way that Watchmen expanded over time from the mid-1980s to the present day, drawing on theories of adaptation, intertextuality and deconstruction to argue that each addition subtly changes our understanding of the original. Does it matter whether these adaptations are faithful'? Can they ever be, as they cross over into another medium? How does each version enter a dialogue with the others? And as Damon Lindelof's series ran parallel to an entirely distinct comic book Watchmen sequel, Doomsday Clock, how do readers and viewers make sense of these conflicting narratives? Can we relate the unstable, shift

Trade Review
Although there has certainly been a great deal of critical ink spilled fawning over Watchmen over the years, Brooker broadens our understanding of Alan Moore and Dave Gibbons’ landmark series by examining the network of texts that contribute to the Watchmen matrix, revealing new insights, inspirations and intertexts that expose the beating heart that pumps through the veins and capillaries of one of the most feted and celebrated texts of Western popular culture. It is, quite simply, the best book I’ve encountered on the topic. -- William Proctor, Bournemouth University, UK
A masterful study of all-things-Watchmen, from Moore and Gibbons’s original tale to its sequels, prequels, adaptations and parodies. From comics to cinema to television to games and beyond, Brooker’s expert insights guide us through the enduring relevance of Watchmen across eras, platforms and media. -- Blair Davis, DePaul University, USA

Table of Contents
Introduction 1.1986-1988: Watchmen the Graphic Novel and the Role-playing Game 2.2008-2009: Watchmen the Motion Comic, the Movie and the Video Game 3.2012-2015: Before Watchmen and Pax Americana 4.2017-2019: Peter Cannon: Thunderbolt, Doomsday Clock and HBO’s Watchmen Conclusion Bibliography Index

NeverEnding Watchmen

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    £21.84

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    RRP £22.99 – you save £1.15 (5%)

    Order before 4pm today for delivery by Sat 20 Jun 2026.

    A Paperback / softback by Will Brooker

    1 in stock

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      Publisher: Bloomsbury Publishing PLC
      Publication Date: 05/10/2023
      ISBN13: 9781350198739, 978-1350198739
      ISBN10: 1350198730

      Description

      Book Synopsis
      What began with Alan Moore and Dave Gibbons' landmark graphic novel, Watchmen (1987) is no longer a single story, but rather a cross-platform, multi-media franchise, including a role-playing game and video game, a motion comic, a Zack Snyder movie, and a series of comic book prequels and sequels, as well as a prestige HBO TV series. Will Brooker explores the way that Watchmen expanded over time from the mid-1980s to the present day, drawing on theories of adaptation, intertextuality and deconstruction to argue that each addition subtly changes our understanding of the original. Does it matter whether these adaptations are faithful'? Can they ever be, as they cross over into another medium? How does each version enter a dialogue with the others? And as Damon Lindelof's series ran parallel to an entirely distinct comic book Watchmen sequel, Doomsday Clock, how do readers and viewers make sense of these conflicting narratives? Can we relate the unstable, shift

      Trade Review
      Although there has certainly been a great deal of critical ink spilled fawning over Watchmen over the years, Brooker broadens our understanding of Alan Moore and Dave Gibbons’ landmark series by examining the network of texts that contribute to the Watchmen matrix, revealing new insights, inspirations and intertexts that expose the beating heart that pumps through the veins and capillaries of one of the most feted and celebrated texts of Western popular culture. It is, quite simply, the best book I’ve encountered on the topic. -- William Proctor, Bournemouth University, UK
      A masterful study of all-things-Watchmen, from Moore and Gibbons’s original tale to its sequels, prequels, adaptations and parodies. From comics to cinema to television to games and beyond, Brooker’s expert insights guide us through the enduring relevance of Watchmen across eras, platforms and media. -- Blair Davis, DePaul University, USA

      Table of Contents
      Introduction 1.1986-1988: Watchmen the Graphic Novel and the Role-playing Game 2.2008-2009: Watchmen the Motion Comic, the Movie and the Video Game 3.2012-2015: Before Watchmen and Pax Americana 4.2017-2019: Peter Cannon: Thunderbolt, Doomsday Clock and HBO’s Watchmen Conclusion Bibliography Index

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