Description

Book Synopsis

A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.



Table of Contents

Chapter 1 ◾ What Is Narrative Design? 1

Chapter 2 ◾ What Is Game Design? 9

Chapter 3 ◾ Story in Games 17

Chapter 4 ◾ Game Development as a Craft 25

Chapter 5 ◾ The Idea Is Everything…and Nothing 31

Chapter 6 ◾ The Player’s the Thing 41

Chapter 7 ◾ The Team’s the Thing, Too 47

Chapter 8 ◾ Game Genres and Their Players 57

Chapter 9 ◾ The Game Development Process 63

Chapter 10 ◾ Writing and Design for Analog Games 75

Chapter 11 ◾ Writing Advice 81

Chapter 12 ◾ Teaching Narrative Design and Game Design 89

Chapter 13 ◾ Career Opportunities in the Game Industry 99

APPENDIX A: PUBLICATIONS LIST, 105

APPENDIX B: CLASS SYLLABI, 113

APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND

TEMPLATES), 145

Narrative Design

    Product form

    £48.99

    Includes FREE delivery

    Order before 4pm tomorrow for delivery by Thu 25 Jun 2026.

    A Paperback by Michael Breault

    15 in stock


      View other formats and editions of Narrative Design by Michael Breault

      Publisher: Taylor & Francis Ltd
      Publication Date: 5/5/2020 12:00:00 AM
      ISBN13: 9780367191528, 978-0367191528
      ISBN10: 0367191520

      Description

      Book Synopsis

      A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.



      Table of Contents

      Chapter 1 ◾ What Is Narrative Design? 1

      Chapter 2 ◾ What Is Game Design? 9

      Chapter 3 ◾ Story in Games 17

      Chapter 4 ◾ Game Development as a Craft 25

      Chapter 5 ◾ The Idea Is Everything…and Nothing 31

      Chapter 6 ◾ The Player’s the Thing 41

      Chapter 7 ◾ The Team’s the Thing, Too 47

      Chapter 8 ◾ Game Genres and Their Players 57

      Chapter 9 ◾ The Game Development Process 63

      Chapter 10 ◾ Writing and Design for Analog Games 75

      Chapter 11 ◾ Writing Advice 81

      Chapter 12 ◾ Teaching Narrative Design and Game Design 89

      Chapter 13 ◾ Career Opportunities in the Game Industry 99

      APPENDIX A: PUBLICATIONS LIST, 105

      APPENDIX B: CLASS SYLLABI, 113

      APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND

      TEMPLATES), 145

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