Description
Book SynopsisA detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
Table of ContentsChapter 1 ◾ What Is Narrative Design? 1
Chapter 2 ◾ What Is Game Design? 9
Chapter 3 ◾ Story in Games 17
Chapter 4 ◾ Game Development as a Craft 25
Chapter 5 ◾ The Idea Is Everything…and Nothing 31
Chapter 6 ◾ The Player’s the Thing 41
Chapter 7 ◾ The Team’s the Thing, Too 47
Chapter 8 ◾ Game Genres and Their Players 57
Chapter 9 ◾ The Game Development Process 63
Chapter 10 ◾ Writing and Design for Analog Games 75
Chapter 11 ◾ Writing Advice 81
Chapter 12 ◾ Teaching Narrative Design and Game Design 89
Chapter 13 ◾ Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND
TEMPLATES), 145