Description

Book Synopsis
Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.

Trade Review
The revised structure of this second edition helps us navigate the various stops on the tour of virtual narratives on which Ryan energetically and lucidly leads us. As with the first edition, this should be vital reading for anyone interested in fiction and technology, and the technologies of fiction.
British Society for Literature and Science

Table of Contents

List of Figures and Tables
Preface
Introduction
Part I
1. The Two (and Thousand) Faces of the Virtual
2. Virtual Reality as Dream and as Technology
Part II
3. The Text as World
4. Varieties of Immersion
Part III
5. The Text as World versus the Text as Game
6. Texts without Worlds
7. The Many Forms of Interactivity
8. Hypertext
Part IV
9. Participatory Interactivity from Life Situations to Drama
10. Chasing the Dream of the Immersive, Interactive Narrative
Conclusion
Notes
Works Cited
Index

Narrative as Virtual Reality 2

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    Order before 4pm today for delivery by Wed 1 Jul 2026.

    A Paperback / softback by Marie-Laure Ryan

    10 in stock

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      View other formats and editions of Narrative as Virtual Reality 2 by Marie-Laure Ryan

      Publisher: Johns Hopkins University Press
      Publication Date: 26/01/2016
      ISBN13: 9781421417974, 978-1421417974
      ISBN10: 1421417979

      Description

      Book Synopsis
      Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.

      Trade Review
      The revised structure of this second edition helps us navigate the various stops on the tour of virtual narratives on which Ryan energetically and lucidly leads us. As with the first edition, this should be vital reading for anyone interested in fiction and technology, and the technologies of fiction.
      British Society for Literature and Science

      Table of Contents

      List of Figures and Tables
      Preface
      Introduction
      Part I
      1. The Two (and Thousand) Faces of the Virtual
      2. Virtual Reality as Dream and as Technology
      Part II
      3. The Text as World
      4. Varieties of Immersion
      Part III
      5. The Text as World versus the Text as Game
      6. Texts without Worlds
      7. The Many Forms of Interactivity
      8. Hypertext
      Part IV
      9. Participatory Interactivity from Life Situations to Drama
      10. Chasing the Dream of the Immersive, Interactive Narrative
      Conclusion
      Notes
      Works Cited
      Index

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