Description
Book SynopsisFollowing the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.
Trade ReviewThe revised structure of this second edition helps us navigate the various stops on the tour of virtual narratives on which Ryan energetically and lucidly leads us. As with the first edition, this should be vital reading for anyone interested in fiction and technology, and the technologies of fiction.
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British Society for Literature and ScienceTable of ContentsList of Figures and Tables
Preface
Introduction
Part I
1. The Two (and Thousand) Faces of the Virtual
2. Virtual Reality as Dream and as Technology
Part II
3. The Text as World
4. Varieties of Immersion
Part III
5. The Text as World versus the Text as Game
6. Texts without Worlds
7. The Many Forms of Interactivity
8. Hypertext
Part IV
9. Participatory Interactivity from Life Situations to Drama
10. Chasing the Dream of the Immersive, Interactive Narrative
Conclusion
Notes
Works Cited
Index