Description

Book Synopsis
Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.

My Avatar My Self Identity in Video Roleplaying

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A Paperback by Zach Waggoner

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    View other formats and editions of My Avatar My Self Identity in Video Roleplaying by Zach Waggoner

    Publisher: McFarland and Company, Inc.
    Publication Date: 5/21/2009 12:00:00 AM
    ISBN13: 9780786441099, 978-0786441099
    ISBN10: 0786441097

    Description

    Book Synopsis
    Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.

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