Description

Book Synopsis

1. Introduction: Music, Sound and Identity in Video Games.- 2. “A Few Billion Timelines Might Take a While”: Temporality, Disruption, Folklore and Fantasy in Assassin’s Creed.- 3. Musical Representations of Tudor England in Video Games.- 4. Mixed identities: Picturing Spanish Music in World-travelling Games.- 5. Gaming the Lonely Road of Americana: Authenticity and Identity in Where the Water Tastes Like Wine.- 6. (Re)Packaging Japanese Musical Identity in Ghost of Tsushima, Genshin Impact and Okami.- 7. Immersive Environments in Video Games as a New Stage for Popular Music Performance.- 8. Spatializing Music in VR Experiences.- 9. Uncanny Landscapes and Cosy Dungeons: from Sonic Spaces to the Musical Narratives of Elden Ring and Dark Souls.- 10. Dehumanization through Sound: Musical Representations of Fantastic Cultures in World of Warcraft.- 11. Queering Cloud: Music, Gender and Sexuality in Video Games.- 12. Music and Masculinities in Game Space.- 13. Voice of the Fembot: An Analysis of the Subservient and Sinister Vocal Depictions of the Gynoid in Sci-Fi Games.- 14. “I’ll Show You”: K/DA and the Role of the Virtual Popstar in the Games Industry.

Music Sound and Identity in Video Games

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    £999.99

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    A Hardback by Lidia López Gómez

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      Publisher: Palgrave Macmillan
      Publication Date: 7/26/2025
      ISBN13: 9783031875069, 978-3031875069
      ISBN10: 3031875060
      Also in:
      Music

      Description

      Book Synopsis

      1. Introduction: Music, Sound and Identity in Video Games.- 2. “A Few Billion Timelines Might Take a While”: Temporality, Disruption, Folklore and Fantasy in Assassin’s Creed.- 3. Musical Representations of Tudor England in Video Games.- 4. Mixed identities: Picturing Spanish Music in World-travelling Games.- 5. Gaming the Lonely Road of Americana: Authenticity and Identity in Where the Water Tastes Like Wine.- 6. (Re)Packaging Japanese Musical Identity in Ghost of Tsushima, Genshin Impact and Okami.- 7. Immersive Environments in Video Games as a New Stage for Popular Music Performance.- 8. Spatializing Music in VR Experiences.- 9. Uncanny Landscapes and Cosy Dungeons: from Sonic Spaces to the Musical Narratives of Elden Ring and Dark Souls.- 10. Dehumanization through Sound: Musical Representations of Fantastic Cultures in World of Warcraft.- 11. Queering Cloud: Music, Gender and Sexuality in Video Games.- 12. Music and Masculinities in Game Space.- 13. Voice of the Fembot: An Analysis of the Subservient and Sinister Vocal Depictions of the Gynoid in Sci-Fi Games.- 14. “I’ll Show You”: K/DA and the Role of the Virtual Popstar in the Games Industry.

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