Description

Book Synopsis

Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.



Table of Contents

Narrative Aesthetics in Video Games: An Introduction

Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality

Jumanji Brought into Reality: Game as Drama, Drama as Game

Fallout: Following the Footsteps of Apocalypse

Living Narrative Worlds: Assemblage and Multistability within Ian Cheng’s Emissaries Trilogy

“Mining for Lies” Enacting the Player Style through Performing Strategies in Archival Narratives

Use of Film Language in Full- Motion Video Games

Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games

From Press Start to Prologue: An Analysis of Game Opening Titles

Ludonarrative Dissonance in Black Mirror: Bandersnatch

An Analysis of the Real- Time Strategy Games: The Nineties

Would You Stop Changing My Games?” Structures of Narrative Discourse in Video Games

Last Day of June: Work of Mourning and Narrative Effects

Exploring Digital Games as Post- Human Systems

Is Monty Python a Role- Playing Game?

From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games

Video Games as Contemporary Storytelling Machines

Narrative Aesthetics in Video Games: A Conclusion

Multidisciplinary Perspectives on Narrative

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    £50.04

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    RRP £55.60 – you save £5.56 (10%)

    Order before 4pm today for delivery by Tue 23 Jun 2026.

    A Paperback / softback by Deniz Denizel, Deniz Eyüce Sansal, Tuna Tetik

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      Publisher: Peter Lang AG
      Publication Date: 23/06/2021
      ISBN13: 9783631838051, 978-3631838051
      ISBN10: 3631838050

      Description

      Book Synopsis

      Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.



      Table of Contents

      Narrative Aesthetics in Video Games: An Introduction

      Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality

      Jumanji Brought into Reality: Game as Drama, Drama as Game

      Fallout: Following the Footsteps of Apocalypse

      Living Narrative Worlds: Assemblage and Multistability within Ian Cheng’s Emissaries Trilogy

      “Mining for Lies” Enacting the Player Style through Performing Strategies in Archival Narratives

      Use of Film Language in Full- Motion Video Games

      Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games

      From Press Start to Prologue: An Analysis of Game Opening Titles

      Ludonarrative Dissonance in Black Mirror: Bandersnatch

      An Analysis of the Real- Time Strategy Games: The Nineties

      Would You Stop Changing My Games?” Structures of Narrative Discourse in Video Games

      Last Day of June: Work of Mourning and Narrative Effects

      Exploring Digital Games as Post- Human Systems

      Is Monty Python a Role- Playing Game?

      From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games

      Video Games as Contemporary Storytelling Machines

      Narrative Aesthetics in Video Games: A Conclusion

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