Description

Book Synopsis
This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more! Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.

Table of Contents
Introduction. Chapter 1 Interactive Pop-Up Card Design. Chapter 2 Picking Up The Pieces. Chapter 3 Duck!. Chapter 4 Getting The Picture. Chapter 5 Digital Weaving. Chapter 6 Image Search and Replace. Chapter 7 Venn And Now. Chapter 8 DMorph. Chapter 9 Everyday Computer Graphics. Chapter 10 About Face. Chapter 11 Rolling Your Own. Chapter 12 Synthetic Cubism. Chapter13 Crop Art.

Morphs, Mallards, and Montages: Computer-Aided

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    RRP £59.99 – you save £3.00 (5%)

    Order before 4pm today for delivery by Fri 31 Jul 2026.

    A Paperback / softback by Andrew Glassner

    Out of stock

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      View other formats and editions of Morphs, Mallards, and Montages: Computer-Aided by Andrew Glassner

      Publisher: Taylor & Francis Inc
      Publication Date: Publication Date: 23/09/2004
      ISBN13: 9781568812311, 978-1568812311
      ISBN10: 1568812310

      Description

      Book Synopsis
      This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more! Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.

      Table of Contents
      Introduction. Chapter 1 Interactive Pop-Up Card Design. Chapter 2 Picking Up The Pieces. Chapter 3 Duck!. Chapter 4 Getting The Picture. Chapter 5 Digital Weaving. Chapter 6 Image Search and Replace. Chapter 7 Venn And Now. Chapter 8 DMorph. Chapter 9 Everyday Computer Graphics. Chapter 10 About Face. Chapter 11 Rolling Your Own. Chapter 12 Synthetic Cubism. Chapter13 Crop Art.

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