Description

Book Synopsis
Teachers loved Mary Ann Carr''s One-Hour Mysteries and asked for more! In this follow-up to her wildly popular book, Mary Ann Carr offers five motivating mysteries that your students can solve using clues and logical reasoning. Your students become crime scene investigators, analyzing clues found at a crime scene and applying forensic techniques in their analysis.

Each mystery includes a complete set of teacher instructions and blackline masters that may be photocopied for classroom use. This exciting book features the following mysteries:
  • Miss Moneybags'' Last Will and Testament,
  • The Doggone Mystery,
  • The Case of Forged Houdini,
  • Who Took the Video Game, and
  • Aunt Sally''s Secret.

What better way to motivate critical thinking than with a whodunit? Skills include deductive reasoning, inferring, taking notes, organizing data, and analyzing evidence.

Get ready for real thinking combined with cloak-and-dagger fun!

Grades 4-8

More OneHour Mysteries

    Product form

    £15.52

    Includes FREE delivery

    Order before 4pm today for delivery by Thu 11 Jun 2026.

    A Paperback by Mary Ann Carr

    1 in stock


      View other formats and editions of More OneHour Mysteries by Mary Ann Carr

      Publisher: Prufrock Press
      Publication Date: 1/1/2005
      ISBN13: 9781593631093, 978-1593631093
      ISBN10: 159363109X

      Description

      Book Synopsis
      Teachers loved Mary Ann Carr''s One-Hour Mysteries and asked for more! In this follow-up to her wildly popular book, Mary Ann Carr offers five motivating mysteries that your students can solve using clues and logical reasoning. Your students become crime scene investigators, analyzing clues found at a crime scene and applying forensic techniques in their analysis.

      Each mystery includes a complete set of teacher instructions and blackline masters that may be photocopied for classroom use. This exciting book features the following mysteries:
      • Miss Moneybags'' Last Will and Testament,
      • The Doggone Mystery,
      • The Case of Forged Houdini,
      • Who Took the Video Game, and
      • Aunt Sally''s Secret.

      What better way to motivate critical thinking than with a whodunit? Skills include deductive reasoning, inferring, taking notes, organizing data, and analyzing evidence.

      Get ready for real thinking combined with cloak-and-dagger fun!

      Grades 4-8

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account