Description

Book Synopsis

A single-source guide to harnessing the power of 3D visualization tools for analysis and representation of landscapes

Current technology allows designers to model environmental phenomena and space in new and exciting ways that go beyond the two-dimensional plane. The models, illustrations, and animations that can be created usher in a new paradigm of landscape representation that can become analytical tools as well as beautiful imagery. The text focuses on digital modeling methods that can be used to express rich environments using digital tools to develop, composite, and animate scenes.

This full-color book provides coverage of 3D visualization tools for land planning and landscape architecture. The methods and theories in Modeling the Environment present landscape representation around a core set of ideas?scene, object, terrain, environment/atmosphere, time/dynamics, and the composite?that centers representation on human experience. Supported by www.lab.visual-logic.

Table of Contents

Foreword

Preface

Acknowledgments

Part 1: Introduction

Chapter 1: Overview of Media

Chapter 2: Digital Media Industries

Chapter 3: Digital Media

Chapter 4: Representation, Illustration and Simulation

Chapter 5: Design Practice

Part 2: Scene

Chapter 6: Diorama: Setting the Stage

Chapter 7: Arranging the Elements

Chapter 8: Composition & Views

Chapter 9: Movement in the Environment

Part 3: Object

Chapter 10: Object

Chapter 11: Overview Modeling

Chapter 12: Using CAD Linework

Chapter 13: Polygon Modeling

Chapter 14: Spline Modeling

Chapter 15: Materiality

Part 4: Terrain

Chapter 16: Terrain . Surface

Chapter 17: Terrain Construction

Chapter 18: Terrain Modeling . Meshes

Chapter 19: Surface Materials

Chapter 20: Distributions

Part 5: Atmosphere

Chapter 21: Lighting . Atmosphere

Chapter 22: Rendering and Lighting Systems

Chapter 23: Atmospheric Conditions

Chapter 24: Advanced and Realtime Lighting Systems

Chapter 25: Temporal Atmospheres

Part 6: Simulation

Chapter 26: Animation

Chapter 27: Linking . Controllers

Chapter 28: Animation Techniques

Chapter 29: Simulation . Rigid Bodies

Chapter 30: Simulation . Particles and Soft Bodies

Chapter 31: Scripting

Part 7: Composite

Chapter 32: Composite Imagery

Chapter 33: Composite . Scene States . Batch

Chapter 34: Illustrative Composite

Chapter 35: Animated Composite

Bibliography

Image Credits

Index

Modeling the Environment

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    £55.05

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    RRP £57.95 – you save £2.90 (5%)

    Order before 4pm today for delivery by Tue 14 Jul 2026.

    A Paperback / softback by Bradley Cantrell, Natalie Yates

    10 in stock

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      Publisher: John Wiley & Sons Inc
      Publication Date: 10/04/2012
      ISBN13: 9780470902943, 978-0470902943
      ISBN10: 0470902949
      Also in:
      Architecture

      Description

      Book Synopsis

      A single-source guide to harnessing the power of 3D visualization tools for analysis and representation of landscapes

      Current technology allows designers to model environmental phenomena and space in new and exciting ways that go beyond the two-dimensional plane. The models, illustrations, and animations that can be created usher in a new paradigm of landscape representation that can become analytical tools as well as beautiful imagery. The text focuses on digital modeling methods that can be used to express rich environments using digital tools to develop, composite, and animate scenes.

      This full-color book provides coverage of 3D visualization tools for land planning and landscape architecture. The methods and theories in Modeling the Environment present landscape representation around a core set of ideas?scene, object, terrain, environment/atmosphere, time/dynamics, and the composite?that centers representation on human experience. Supported by www.lab.visual-logic.

      Table of Contents

      Foreword

      Preface

      Acknowledgments

      Part 1: Introduction

      Chapter 1: Overview of Media

      Chapter 2: Digital Media Industries

      Chapter 3: Digital Media

      Chapter 4: Representation, Illustration and Simulation

      Chapter 5: Design Practice

      Part 2: Scene

      Chapter 6: Diorama: Setting the Stage

      Chapter 7: Arranging the Elements

      Chapter 8: Composition & Views

      Chapter 9: Movement in the Environment

      Part 3: Object

      Chapter 10: Object

      Chapter 11: Overview Modeling

      Chapter 12: Using CAD Linework

      Chapter 13: Polygon Modeling

      Chapter 14: Spline Modeling

      Chapter 15: Materiality

      Part 4: Terrain

      Chapter 16: Terrain . Surface

      Chapter 17: Terrain Construction

      Chapter 18: Terrain Modeling . Meshes

      Chapter 19: Surface Materials

      Chapter 20: Distributions

      Part 5: Atmosphere

      Chapter 21: Lighting . Atmosphere

      Chapter 22: Rendering and Lighting Systems

      Chapter 23: Atmospheric Conditions

      Chapter 24: Advanced and Realtime Lighting Systems

      Chapter 25: Temporal Atmospheres

      Part 6: Simulation

      Chapter 26: Animation

      Chapter 27: Linking . Controllers

      Chapter 28: Animation Techniques

      Chapter 29: Simulation . Rigid Bodies

      Chapter 30: Simulation . Particles and Soft Bodies

      Chapter 31: Scripting

      Part 7: Composite

      Chapter 32: Composite Imagery

      Chapter 33: Composite . Scene States . Batch

      Chapter 34: Illustrative Composite

      Chapter 35: Animated Composite

      Bibliography

      Image Credits

      Index

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