Description
Book SynopsisA single-source guide to harnessing the power of 3D visualization tools for analysis and representation of landscapes
Current technology allows designers to model environmental phenomena and space in new and exciting ways that go beyond the two-dimensional plane. The models, illustrations, and animations that can be created usher in a new paradigm of landscape representation that can become analytical tools as well as beautiful imagery. The text focuses on digital modeling methods that can be used to express rich environments using digital tools to develop, composite, and animate scenes.
This full-color book provides coverage of 3D visualization tools for land planning and landscape architecture. The methods and theories in Modeling the Environment present landscape representation around a core set of ideas?scene, object, terrain, environment/atmosphere, time/dynamics, and the composite?that centers representation on human experience. Supported by www.lab.visual-logic.
Table of Contents
Foreword
Preface
Acknowledgments
Part 1: Introduction
Chapter 1: Overview of Media
Chapter 2: Digital Media Industries
Chapter 3: Digital Media
Chapter 4: Representation, Illustration and Simulation
Chapter 5: Design Practice
Part 2: Scene
Chapter 6: Diorama: Setting the Stage
Chapter 7: Arranging the Elements
Chapter 8: Composition & Views
Chapter 9: Movement in the Environment
Part 3: Object
Chapter 10: Object
Chapter 11: Overview Modeling
Chapter 12: Using CAD Linework
Chapter 13: Polygon Modeling
Chapter 14: Spline Modeling
Chapter 15: Materiality
Part 4: Terrain
Chapter 16: Terrain . Surface
Chapter 17: Terrain Construction
Chapter 18: Terrain Modeling . Meshes
Chapter 19: Surface Materials
Chapter 20: Distributions
Part 5: Atmosphere
Chapter 21: Lighting . Atmosphere
Chapter 22: Rendering and Lighting Systems
Chapter 23: Atmospheric Conditions
Chapter 24: Advanced and Realtime Lighting Systems
Chapter 25: Temporal Atmospheres
Part 6: Simulation
Chapter 26: Animation
Chapter 27: Linking . Controllers
Chapter 28: Animation Techniques
Chapter 29: Simulation . Rigid Bodies
Chapter 30: Simulation . Particles and Soft Bodies
Chapter 31: Scripting
Part 7: Composite
Chapter 32: Composite Imagery
Chapter 33: Composite . Scene States . Batch
Chapter 34: Illustrative Composite
Chapter 35: Animated Composite
Bibliography
Image Credits
Index