Description

Book Synopsis
Explore effective learning programs with the father of e-learning

Michael Allen''s Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition presents best practices for building interactive, fun, and effective online learning programs. This engaging text offers insight regarding what makes great e-learning, particularly from the perspectives of motivation and interactivity, and features history lessons that assist you in avoiding common pitfalls and guide you in the direction of e-learning success. This updated edition also considers changes in technology and tools that facilitate the implementation of the strategies, guidelines, and techniques it presents.

E-learning has experienced a surge in popularity over the past ten years, with education professionals around the world leveraging technology to facilitate instruction. From hybrid courses that integrate technology into traditional classroom instruction to ful

Table of Contents

Foreword by Tony Bingham xiii

Preface xv

Acknowledgments xix

Chapter 1 What’s New? 1

PART I THE BUSINESS PERSPECTIVE 15

Chapter 2 Plain Talk 17

Chapter 3 What You Don’t Know Can Kill (Your e-Learning) 29

Chapter 4 Making Success Possible 41

Chapter 5 Executive’s Guide to Good e-Learning 73

Chapter 6 Where Does e-Learning Fit? 83

PART II GREAT E-LEARNING DESIGN 95

Chapter 7 Seven Simple Success Strategies 97

Chapter 8 The Serious e-Learning Manifesto 109

Chapter 9 Motivation in Learning 121

Chapter 10 Seven Magic Keys to Motivational e-Learning 131

Magic Key 1: Build on Anticipated Outcomes 133

Magic Key 2: Put the Learner at Risk 144

Magic Key 3: Select the Right Content for Each Learner 156

Magic Key 4: Use an Appealing Context 171

Magic Key 5: Have the Learner Perform Multistep Tasks 192

Magic Key 6: Provide Intrinsic Feedback 198

Magic Key 7: Delay Judgment 201

Chapter 11 Navigation 211

Chapter 12 CCAF and Interactive Instruction 235

Chapter 13 Interactivity Paradigms That Work 267

Chapter 14 Successive Approximation and SAM 297

PART III SERIOUS LEARNING GAMES 327

Chapter 15 Serious Learning Games: Where Rules Rule 329

Chapter 16 Integrating Instructional Content and Games 341

Chapter 17 Learning Games, Serious or Not? 357

About the Author 379

References 381

Additional Resources 387

Index 389

Michael Allens Guide to eLearning

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    RRP £32.00 – you save £1.60 (5%)

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Paperback / softback by Michael W. Allen, Tony Bingham


      View other formats and editions of Michael Allens Guide to eLearning by Michael W. Allen

      Publisher: John Wiley & Sons Inc
      Publication Date: 11/11/2016
      ISBN13: 9781119046325, 978-1119046325
      ISBN10: 1119046327

      Description

      Book Synopsis
      Explore effective learning programs with the father of e-learning

      Michael Allen''s Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition presents best practices for building interactive, fun, and effective online learning programs. This engaging text offers insight regarding what makes great e-learning, particularly from the perspectives of motivation and interactivity, and features history lessons that assist you in avoiding common pitfalls and guide you in the direction of e-learning success. This updated edition also considers changes in technology and tools that facilitate the implementation of the strategies, guidelines, and techniques it presents.

      E-learning has experienced a surge in popularity over the past ten years, with education professionals around the world leveraging technology to facilitate instruction. From hybrid courses that integrate technology into traditional classroom instruction to ful

      Table of Contents

      Foreword by Tony Bingham xiii

      Preface xv

      Acknowledgments xix

      Chapter 1 What’s New? 1

      PART I THE BUSINESS PERSPECTIVE 15

      Chapter 2 Plain Talk 17

      Chapter 3 What You Don’t Know Can Kill (Your e-Learning) 29

      Chapter 4 Making Success Possible 41

      Chapter 5 Executive’s Guide to Good e-Learning 73

      Chapter 6 Where Does e-Learning Fit? 83

      PART II GREAT E-LEARNING DESIGN 95

      Chapter 7 Seven Simple Success Strategies 97

      Chapter 8 The Serious e-Learning Manifesto 109

      Chapter 9 Motivation in Learning 121

      Chapter 10 Seven Magic Keys to Motivational e-Learning 131

      Magic Key 1: Build on Anticipated Outcomes 133

      Magic Key 2: Put the Learner at Risk 144

      Magic Key 3: Select the Right Content for Each Learner 156

      Magic Key 4: Use an Appealing Context 171

      Magic Key 5: Have the Learner Perform Multistep Tasks 192

      Magic Key 6: Provide Intrinsic Feedback 198

      Magic Key 7: Delay Judgment 201

      Chapter 11 Navigation 211

      Chapter 12 CCAF and Interactive Instruction 235

      Chapter 13 Interactivity Paradigms That Work 267

      Chapter 14 Successive Approximation and SAM 297

      PART III SERIOUS LEARNING GAMES 327

      Chapter 15 Serious Learning Games: Where Rules Rule 329

      Chapter 16 Integrating Instructional Content and Games 341

      Chapter 17 Learning Games, Serious or Not? 357

      About the Author 379

      References 381

      Additional Resources 387

      Index 389

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