Description

Book Synopsis
Your first step to understanding what the metaverse is all about You've probably heard that the metaversea word that seemingly went from nonexistent to everywhere is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major playersGet a look at how the metaverse will disrupt industries from gaming to online commerceDiscover business opportunities on the metaverseDive into metaverse gaming and virtual eventssafely This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.

Table of Contents

Introduction 1

Part 1: Getting Started with the Metaverse 5

Chapter 1: Making Sense of the Metaverse 7

Chapter 2: Investigating Metaverse Platforms 19

Chapter 3: Staying Safe in the Metaverse 41

Chapter 4: Mastering Money in the Metaverse 51

Part 2: Engaging in Hobbies and Personal Interests 67

Chapter 5: Getting into Experiential Gaming 69

Chapter 6: All About Headsets 81

Chapter 7: Getting Equipped to Game in the Metaverse 95

Chapter 8: Enjoying Entertainment in the Metaverse 113

Chapter 9: Getting Involved with Your Interests in the Metaverse 125

Part 3: Creating a Business in the Metaverse 137

Chapter 10: Getting Familiar with Business Essentials 139

Chapter 11: Getting the Word out to the Metaverse 151

Chapter 12: The Future of Work in the Metaverse 169

Chapter 13: Hiring, Training, and Connecting Employees 183

Part 4: The Future of Industry in the Metaverse 193

Chapter 14: Teaching and Learning in the Metaverse 195

Chapter 15: Health Care, Fitness, and Well-Being 209

Chapter 16: Moving Events into the Metaverse 225

Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235

Part 5: The Part of Tens 251

Chapter 18: Ten Ways the Metaverse Can Help Businesses 253

Chapter 19: Ten Use Cases in the Metaverse 261

Index 267

Metaverse For Dummies

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    A Paperback / softback by Ian Khan

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      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 20/03/2023
      ISBN13: 9781119933878, 978-1119933878
      ISBN10: 1119933870

      Description

      Book Synopsis
      Your first step to understanding what the metaverse is all about You've probably heard that the metaversea word that seemingly went from nonexistent to everywhere is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major playersGet a look at how the metaverse will disrupt industries from gaming to online commerceDiscover business opportunities on the metaverseDive into metaverse gaming and virtual eventssafely This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.

      Table of Contents

      Introduction 1

      Part 1: Getting Started with the Metaverse 5

      Chapter 1: Making Sense of the Metaverse 7

      Chapter 2: Investigating Metaverse Platforms 19

      Chapter 3: Staying Safe in the Metaverse 41

      Chapter 4: Mastering Money in the Metaverse 51

      Part 2: Engaging in Hobbies and Personal Interests 67

      Chapter 5: Getting into Experiential Gaming 69

      Chapter 6: All About Headsets 81

      Chapter 7: Getting Equipped to Game in the Metaverse 95

      Chapter 8: Enjoying Entertainment in the Metaverse 113

      Chapter 9: Getting Involved with Your Interests in the Metaverse 125

      Part 3: Creating a Business in the Metaverse 137

      Chapter 10: Getting Familiar with Business Essentials 139

      Chapter 11: Getting the Word out to the Metaverse 151

      Chapter 12: The Future of Work in the Metaverse 169

      Chapter 13: Hiring, Training, and Connecting Employees 183

      Part 4: The Future of Industry in the Metaverse 193

      Chapter 14: Teaching and Learning in the Metaverse 195

      Chapter 15: Health Care, Fitness, and Well-Being 209

      Chapter 16: Moving Events into the Metaverse 225

      Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235

      Part 5: The Part of Tens 251

      Chapter 18: Ten Ways the Metaverse Can Help Businesses 253

      Chapter 19: Ten Use Cases in the Metaverse 261

      Index 267

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