Description

Book Synopsis
Your first step to understanding what the metaverse is all about You've probably heard that the metaversea word that seemingly went from nonexistent to everywhere is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major playersGet a look at how the metaverse will disrupt industries from gaming to online commerceDiscover business opportunities on the metaverseDive into metaverse gaming and virtual eventssafely This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.

Table of Contents

Introduction 1

Part 1: Getting Started with the Metaverse 5

Chapter 1: Making Sense of the Metaverse 7

Chapter 2: Investigating Metaverse Platforms 19

Chapter 3: Staying Safe in the Metaverse 41

Chapter 4: Mastering Money in the Metaverse 51

Part 2: Engaging in Hobbies and Personal Interests 67

Chapter 5: Getting into Experiential Gaming 69

Chapter 6: All About Headsets 81

Chapter 7: Getting Equipped to Game in the Metaverse 95

Chapter 8: Enjoying Entertainment in the Metaverse 113

Chapter 9: Getting Involved with Your Interests in the Metaverse 125

Part 3: Creating a Business in the Metaverse 137

Chapter 10: Getting Familiar with Business Essentials 139

Chapter 11: Getting the Word out to the Metaverse 151

Chapter 12: The Future of Work in the Metaverse 169

Chapter 13: Hiring, Training, and Connecting Employees 183

Part 4: The Future of Industry in the Metaverse 193

Chapter 14: Teaching and Learning in the Metaverse 195

Chapter 15: Health Care, Fitness, and Well-Being 209

Chapter 16: Moving Events into the Metaverse 225

Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235

Part 5: The Part of Tens 251

Chapter 18: Ten Ways the Metaverse Can Help Businesses 253

Chapter 19: Ten Use Cases in the Metaverse 261

Index 267

Metaverse For Dummies

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A Paperback / softback by Ian Khan

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    View other formats and editions of Metaverse For Dummies by Ian Khan

    Publisher: John Wiley & Sons Inc
    Publication Date: 20/03/2023
    ISBN13: 9781119933878, 978-1119933878
    ISBN10: 1119933870

    Description

    Book Synopsis
    Your first step to understanding what the metaverse is all about You've probably heard that the metaversea word that seemingly went from nonexistent to everywhere is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major playersGet a look at how the metaverse will disrupt industries from gaming to online commerceDiscover business opportunities on the metaverseDive into metaverse gaming and virtual eventssafely This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.

    Table of Contents

    Introduction 1

    Part 1: Getting Started with the Metaverse 5

    Chapter 1: Making Sense of the Metaverse 7

    Chapter 2: Investigating Metaverse Platforms 19

    Chapter 3: Staying Safe in the Metaverse 41

    Chapter 4: Mastering Money in the Metaverse 51

    Part 2: Engaging in Hobbies and Personal Interests 67

    Chapter 5: Getting into Experiential Gaming 69

    Chapter 6: All About Headsets 81

    Chapter 7: Getting Equipped to Game in the Metaverse 95

    Chapter 8: Enjoying Entertainment in the Metaverse 113

    Chapter 9: Getting Involved with Your Interests in the Metaverse 125

    Part 3: Creating a Business in the Metaverse 137

    Chapter 10: Getting Familiar with Business Essentials 139

    Chapter 11: Getting the Word out to the Metaverse 151

    Chapter 12: The Future of Work in the Metaverse 169

    Chapter 13: Hiring, Training, and Connecting Employees 183

    Part 4: The Future of Industry in the Metaverse 193

    Chapter 14: Teaching and Learning in the Metaverse 195

    Chapter 15: Health Care, Fitness, and Well-Being 209

    Chapter 16: Moving Events into the Metaverse 225

    Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235

    Part 5: The Part of Tens 251

    Chapter 18: Ten Ways the Metaverse Can Help Businesses 253

    Chapter 19: Ten Use Cases in the Metaverse 261

    Index 267

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