Description

Book Synopsis

Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.



Trade Review

"This is a book that I would have loved to have had when I was starting out and being introduced to terms and concepts that were completely foreign. It's for novices and intermediate techs who need foundational knowledge and information to supplement their real-world experience or lack thereof."

-Richard Cadena, Lighting and Sound America, April 2019



Table of Contents

Introduction

Design Elements

Source Material

Display Surface

Projectors

Source

Distribution

Control

Presentation

Trouble Shooting

Advanced Projection Design

Appendix: Line Drawings/Sample Systems

Appendix: Formulas

Glossary

Media Design and Technology for Live

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    £36.99

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    Order before 4pm tomorrow for delivery by Fri 24 Jul 2026.

    A Paperback / softback by Davin Gaddy

    15 in stock

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      View other formats and editions of Media Design and Technology for Live by Davin Gaddy

      Publisher: Taylor & Francis Ltd
      Publication Date: 13/11/2017
      ISBN13: 9781138216211, 978-1138216211
      ISBN10: 1138216216
      Also in:
      Theatre studies

      Description

      Book Synopsis

      Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.



      Trade Review

      "This is a book that I would have loved to have had when I was starting out and being introduced to terms and concepts that were completely foreign. It's for novices and intermediate techs who need foundational knowledge and information to supplement their real-world experience or lack thereof."

      -Richard Cadena, Lighting and Sound America, April 2019



      Table of Contents

      Introduction

      Design Elements

      Source Material

      Display Surface

      Projectors

      Source

      Distribution

      Control

      Presentation

      Trouble Shooting

      Advanced Projection Design

      Appendix: Line Drawings/Sample Systems

      Appendix: Formulas

      Glossary

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