Description
Book SynopsisMedia Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.
Trade Review"This is a book that I would have loved to have had when I was starting out and being introduced to terms and concepts that were completely foreign. It's for novices and intermediate techs who need foundational knowledge and information to supplement their real-world experience or lack thereof."
-Richard Cadena, Lighting and Sound America, April 2019
Table of ContentsIntroduction
Design Elements
Source Material
Display Surface
Projectors
Source
Distribution
Control
Presentation
Trouble Shooting
Advanced Projection Design
Appendix: Line Drawings/Sample Systems
Appendix: Formulas
Glossary