Description

Book Synopsis
Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.

Table of Contents
Vectors, Matrices and Transforms; Lighting; Rasterization; Curves; Wavelets; Surfaces; Raytracing; Radiosity; Animation.

Mathematical Tools In Computer Graphics With C#

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    £77.90

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    RRP £82.00 – you save £4.10 (5%)

    Order before 4pm today for delivery by Thu 18 Jun 2026.

    A Paperback / softback by Alexandre Hardy, Willi-hans Steeb

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      View other formats and editions of Mathematical Tools In Computer Graphics With C# by Alexandre Hardy

      Publisher: World Scientific Publishing Co Pte Ltd
      Publication Date: 07/01/2008
      ISBN13: 9789812791030, 978-9812791030
      ISBN10: 9812791035

      Description

      Book Synopsis
      Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.

      Table of Contents
      Vectors, Matrices and Transforms; Lighting; Rasterization; Curves; Wavelets; Surfaces; Raytracing; Radiosity; Animation.

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