Description
Book SynopsisDigital, visual media are found in most aspects of everyday life, from workplaces to household devices computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the
intrasensorial ways of perceiving the world around us through touch, movement, sound
and vision
that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media's currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions tha
Trade ReviewAn interesting collection of diverse reflections on sight, image, sound and movement in relation to digital media. * Amanda Third, Professor, Institute for Culture and Society, Western Sydney University, Australia *
Its themes and concerns are very exciting and timely as we wrestle with big data, new concepts of the self, complex augmented-perception and AR devices and ever-increasing layers of surveillance and self-surveillance. While exploring the prosthetic joys of these new realms, it also helps explain how we grow trapped in our haptics and gamed by our games. * Amedeo D'Adamo, Faculty, American Film Institute, USA and Visiting Professor in the Department of Media, Universita Cattolica, Italy *
Table of ContentsAcknowledgements and Dedications List of Contributors Introduction Contents page
SECTION ONE: SOCIO-AESTHETICS OF SOUND AND SIGHT Chapter One: Virtual Reality, the Chiasm, and the Doubled Body Angela Ndalianis
Chapter Two: Sensing Sims: Atmospheres, Aesthetics and the Cyborg Player Merlin Seller
Chapter Three: Embodied Audiovisual Experience: The Role of Sound in Contemporary Screen and Digital Media Darrin Verhagan and Ben Byrne
Chapter Four: Volumetric Black: Post-Cinematic Blackness Triton Mobley
SECTION TWO: MEANING-MAKING IN THE DATA-DRIVEN ERA OF QUANTIFIED MEDIA Chapter Five: Quantified Me, Curatorial Lives and the Pixelated Spectre of Self Toija Cinque
Chapter Six: Virtual Reality and Kinaesthetic Connection: Qualities of ‘Being There'. Kim Vincs
Chapter Seven: Feminist Memes: Digital Communities, Identity Performance, and Resistance from the Shadows Shana MacDonald and Brianna I. Wiens
Chapter Eight: The Infinite Portrait: A Case of Post-Human Authorship Andrew McIntyre
SECTION THREE: TOUCH, BODY, METAL, SCREEN Chapter Nine: First Encounters with Robots Through Embodied Observation, Imagined Narrative, and Choreography Amy LaViers
Chapter Ten: Physical Digitality: Making reality visible through multimodal digital affordances for Human Perception Luke Heemsbergen, Greg Bowtell and Jordan Beth Vincent
Chapter Eleven: A True Feel: Re-Embodying the Touch Sense in the Digital Fashion Experience Michela Ornati
Chapter Twelve: What Robots Learn from Performative Relationships and Interactive Performance Steph Hutchison and John McCormick
SECTION FOUR: DIGITAL FUTURES Chapter Thirteen: Smart Home: Smart Devices and the Everyday Experiences of the Home Xi Cui
Chapter Fourteen: Affect and the Digitalization of War John MacWillie
Chapter Fifteen: Automation in a Myth Luke Munn
Chapter Sixteen: A Triadic Typology of Material Mediation: Ontology, Intentionality and Vitalism Renata Morais