Description

Book Synopsis

This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.



Table of Contents

1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees

Part 1. Act Like a Man: Representations of Masculinity

2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill)

3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn)

4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody)

5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie)

6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea)

7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway)

Part II. Now You’re Playing with Power Tools: Gendering Assemblages

8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell)

9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford)

10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin)

11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta)

Part III. The Right Man for the Job: Gaming and Social Futures

12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando)

13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu)

14. Technomasculinity and its Influence in Video Game Production (Robin Johnson)

15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess)

Masculinities in Play

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    A Paperback / softback by Nicholas Taylor, Gerald Voorhees

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      View other formats and editions of Masculinities in Play by Nicholas Taylor

      Publisher: Springer International Publishing AG
      Publication Date: 12/10/2018
      ISBN13: 9783319905808, 978-3319905808
      ISBN10: 3319905805

      Description

      Book Synopsis

      This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.



      Table of Contents

      1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees

      Part 1. Act Like a Man: Representations of Masculinity

      2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill)

      3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn)

      4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody)

      5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie)

      6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea)

      7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway)

      Part II. Now You’re Playing with Power Tools: Gendering Assemblages

      8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell)

      9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford)

      10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin)

      11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta)

      Part III. The Right Man for the Job: Gaming and Social Futures

      12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando)

      13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu)

      14. Technomasculinity and its Influence in Video Game Production (Robin Johnson)

      15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess)

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