Description

Book Synopsis
Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting language. Anthropy walks readers through game development process, covering everything from problem-solving and level design to making winning and losing fun. Readers will understand what makes designing video games challenging and fun, and they'll be ready to bring their own game ideas to life.

Table of Contents
Introduction: Everyone Makes Games

Chapter 1: PuzzleScript Basics
Chapter 2: Herding Cats: Your First PuzzleScript Game
Chapter 3: Herding Cats: Using Level Design to Tell Stories
Chapter 4: Robot Heist: Creating Rules and Obstacles
Chapter 5: Robot Heist: Creating Consequences for Losing
Chapter 6: Robot Heist: Refining Your Level Design
Chapter 7: Where to Go from Here

Make Your Own Puzzlescript Games

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    £15.29

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    RRP £16.99 – you save £1.70 (10%)

    Order before 4pm tomorrow for delivery by Tue 7 Jul 2026.

    A Paperback / softback by Anna Anthropy

    Out of stock

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      Publisher: No Starch Press,US
      Publication Date: 12/11/2019
      ISBN13: 9781593279448, 978-1593279448
      ISBN10: 1593279442

      Description

      Book Synopsis
      Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting language. Anthropy walks readers through game development process, covering everything from problem-solving and level design to making winning and losing fun. Readers will understand what makes designing video games challenging and fun, and they'll be ready to bring their own game ideas to life.

      Table of Contents
      Introduction: Everyone Makes Games

      Chapter 1: PuzzleScript Basics
      Chapter 2: Herding Cats: Your First PuzzleScript Game
      Chapter 3: Herding Cats: Using Level Design to Tell Stories
      Chapter 4: Robot Heist: Creating Rules and Obstacles
      Chapter 5: Robot Heist: Creating Consequences for Losing
      Chapter 6: Robot Heist: Refining Your Level Design
      Chapter 7: Where to Go from Here

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