Description

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

Ludotopia – Spaces, Places, and Territories in Computer Games

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Paperback / softback by Espen Aarseth , Stephan Günzel

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Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory"... Read more

    Publisher: Transcript Verlag
    Publication Date: 08/12/2021
    ISBN13: 9783837647303, 978-3837647303
    ISBN10: 3837647307

    Number of Pages: 316

    Description

    Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

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