Description

Book Synopsis
Drawing is the starting point for many kinds of tasks, for everyone from children making pictures to professional architects sketching ideas. Drawing seems to be fundamentally connected to how we represent the world visually. Most computer graphics focuses on realistic visual simulation, but over the past few decades, line drawing algorithms have matured, providing the ability to automatically create reasonable line drawings from 3D geometry. This tutorial provides a detailed guide to the mathematical theory and computer algorithms for line drawing of 3D objects. It focuses on the curves known as contours as they are the most important curves for line drawing of 3D surfaces. The authors describe the different algorithms required to compute and render these curves, before going on to explain boundary curves and surface-surface intersection curves. The tutorial concludes with other topics in 3D non-photorealistic rendering including: other types of curves, stroke rendering, and non-photorealistic shading.

Line Drawings from 3D Models: A Tutorial is a concise, yet comprehensive, introduction to an increasingly important topic in computer graphics. The extensive bibliography is invaluable for readers wishing to further their own research in the area.

Table of Contents
  • 1. Introduction
  • 2. Image-Space Curves
  • 3. Mesh Contours: Definition and Detection
  • 4. Mesh Curve Visibility
  • 5. Smooth Surfaces as Meshes
  • 6. Fast Hardware-Based Extraction and Visibility
  • 7. Parametric Surfaces: Contours and Visibility
  • 8. Implicit Surfaces: Contours and Visibility
  • 9. Stylized Rendering and Animation
  • 10. Conclusion
  • Acknowledgements
  • References

Line Drawings from 3D Models: A Tutorial

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Order before 4pm today for delivery by Thu 8 Jan 2026.

A Paperback / softback by Pierre Bénard, Aaron Hertzmann

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    View other formats and editions of Line Drawings from 3D Models: A Tutorial by Pierre Bénard

    Publisher: now publishers Inc
    Publication Date: 11/09/2019
    ISBN13: 9781680835908, 978-1680835908
    ISBN10: 1680835904
    Also in:
    Computer vision

    Description

    Book Synopsis
    Drawing is the starting point for many kinds of tasks, for everyone from children making pictures to professional architects sketching ideas. Drawing seems to be fundamentally connected to how we represent the world visually. Most computer graphics focuses on realistic visual simulation, but over the past few decades, line drawing algorithms have matured, providing the ability to automatically create reasonable line drawings from 3D geometry. This tutorial provides a detailed guide to the mathematical theory and computer algorithms for line drawing of 3D objects. It focuses on the curves known as contours as they are the most important curves for line drawing of 3D surfaces. The authors describe the different algorithms required to compute and render these curves, before going on to explain boundary curves and surface-surface intersection curves. The tutorial concludes with other topics in 3D non-photorealistic rendering including: other types of curves, stroke rendering, and non-photorealistic shading.

    Line Drawings from 3D Models: A Tutorial is a concise, yet comprehensive, introduction to an increasingly important topic in computer graphics. The extensive bibliography is invaluable for readers wishing to further their own research in the area.

    Table of Contents
    • 1. Introduction
    • 2. Image-Space Curves
    • 3. Mesh Contours: Definition and Detection
    • 4. Mesh Curve Visibility
    • 5. Smooth Surfaces as Meshes
    • 6. Fast Hardware-Based Extraction and Visibility
    • 7. Parametric Surfaces: Contours and Visibility
    • 8. Implicit Surfaces: Contours and Visibility
    • 9. Stylized Rendering and Animation
    • 10. Conclusion
    • Acknowledgements
    • References

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