Description

Book Synopsis

Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside youâll find in-depth instruction on:

â Creating mood and storytelling through lighting

â Using light to create visual shaping

â Directing the viewerâs eye with light and color

â Gathering and utilizing reference images

â Successfully lighting and rendering workflows

â Render layers and how they can be used most effectively

â Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence

â Material properties and their work with lighting

â Compositing techniques essential for a lighter

â A guide on how to start your career and achieve success as a lighting artist

This book is not designed to teach software packagesâthere are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.

Key Features

  • Stunning examples from a variety of films serve to inspire and inform your creative choices.

  • Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press.

  • Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.


Table of Contents

Acknowledgments

Introduction

Chapter 1: Why We Light

The Role of Lighting

Creating Visual Shaping

Directing the Viewer’s Eye

Interview with Chris Wedge – Director :: Blue Sky Studios

Chapter 2: Observing the World Around Us

Gathering Reference

Processing Reference

Utilizing Reference

Interview with Sharon Callahan - Lighting Director of Photography :: Pixar Animation Studios

Chapter 3: The Lighter’s Toolbox

Common CG Lights

Basic Properties of Light

Shadows

Interview with Andrew Beddini – Technical Supervisor of Imaging :: Blue Sky Studios

Chapter 4: The Lighter’s Workflow

Pre-Lighting

Understanding the Roles of Each Light

Let There Be Light!

Render Layers

Render Workflow

Interview with Mike Knapp – Art Director :: Blue Sky Studios

Chapter 5: Dissecting a Well-Lit Shot

Telling the Story By Emphasizing the Mood

Directing the Viewer’s Eye

Visual Shaping

Interview with Josh Staub – Visual Effects Supervisor & Lighting Supervisor :: Walt Disney Animation Studios

Chapter 6: Lighting Scenarios

Character Lighting

Eyes

Interior Lighting

Exterior Lighting

Interview with Haji Uesato :: Blue Sky Studios

Chapter 7: Materials and Compositing

Materials

Simulating Specific Materials

Compositing

Layering

The Final Touches

Interview with Brian Hill – Materials Supervisor :: Blue Sky Studios

Chapter 8: Honing the Artistic Eye

Image Breakdowns

Interview with Gabriel Portnoff – CG Supervisor :: Dreamworks Animation

Chapter 9: Lighting Walkthroughs

Lighting Scenario One :: Character Beauty Lighting

Lighting Scenario Two :: Character and Environment

Lighting Scenario Three :: Multiple Characters

Interview with Yann Mabille – Creative Director/Partner :: Interstate

Chapter 10: Master Lighting

Look Development and Master Lighting

Creating a Clean Rig

Interview with Eldar Cholich– Lighting Lead :: Blue Sky Studios

Interview with Kurt Kaminski – Lighter :: Walt Disney Animation Studios

Chapter 11: Closing Statements

Getting Started as a Lighting Artist

Thriving in the Industry

Interview with Deb Stone – Manager, Talent Development :: Blue Sky Studios

Lighting for Animation

    Product form

    £44.64

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    RRP £46.99 – you save £2.35 (5%)

    Order before 4pm tomorrow for delivery by Tue 9 Jun 2026.

    A Paperback by Jasmine Katatikarn, Michael Tanzillo

    1 in stock


      View other formats and editions of Lighting for Animation by Jasmine Katatikarn

      Publisher: CRC Press
      Publication Date: 7/1/2016 12:00:00 AM
      ISBN13: 9781138018679, 978-1138018679
      ISBN10: 1138018678

      Description

      Book Synopsis

      Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside youâll find in-depth instruction on:

      â Creating mood and storytelling through lighting

      â Using light to create visual shaping

      â Directing the viewerâs eye with light and color

      â Gathering and utilizing reference images

      â Successfully lighting and rendering workflows

      â Render layers and how they can be used most effectively

      â Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence

      â Material properties and their work with lighting

      â Compositing techniques essential for a lighter

      â A guide on how to start your career and achieve success as a lighting artist

      This book is not designed to teach software packagesâthere are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.

      Key Features

      • Stunning examples from a variety of films serve to inspire and inform your creative choices.

      • Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press.

      • Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.


      Table of Contents

      Acknowledgments

      Introduction

      Chapter 1: Why We Light

      The Role of Lighting

      Creating Visual Shaping

      Directing the Viewer’s Eye

      Interview with Chris Wedge – Director :: Blue Sky Studios

      Chapter 2: Observing the World Around Us

      Gathering Reference

      Processing Reference

      Utilizing Reference

      Interview with Sharon Callahan - Lighting Director of Photography :: Pixar Animation Studios

      Chapter 3: The Lighter’s Toolbox

      Common CG Lights

      Basic Properties of Light

      Shadows

      Interview with Andrew Beddini – Technical Supervisor of Imaging :: Blue Sky Studios

      Chapter 4: The Lighter’s Workflow

      Pre-Lighting

      Understanding the Roles of Each Light

      Let There Be Light!

      Render Layers

      Render Workflow

      Interview with Mike Knapp – Art Director :: Blue Sky Studios

      Chapter 5: Dissecting a Well-Lit Shot

      Telling the Story By Emphasizing the Mood

      Directing the Viewer’s Eye

      Visual Shaping

      Interview with Josh Staub – Visual Effects Supervisor & Lighting Supervisor :: Walt Disney Animation Studios

      Chapter 6: Lighting Scenarios

      Character Lighting

      Eyes

      Interior Lighting

      Exterior Lighting

      Interview with Haji Uesato :: Blue Sky Studios

      Chapter 7: Materials and Compositing

      Materials

      Simulating Specific Materials

      Compositing

      Layering

      The Final Touches

      Interview with Brian Hill – Materials Supervisor :: Blue Sky Studios

      Chapter 8: Honing the Artistic Eye

      Image Breakdowns

      Interview with Gabriel Portnoff – CG Supervisor :: Dreamworks Animation

      Chapter 9: Lighting Walkthroughs

      Lighting Scenario One :: Character Beauty Lighting

      Lighting Scenario Two :: Character and Environment

      Lighting Scenario Three :: Multiple Characters

      Interview with Yann Mabille – Creative Director/Partner :: Interstate

      Chapter 10: Master Lighting

      Look Development and Master Lighting

      Creating a Clean Rig

      Interview with Eldar Cholich– Lighting Lead :: Blue Sky Studios

      Interview with Kurt Kaminski – Lighter :: Walt Disney Animation Studios

      Chapter 11: Closing Statements

      Getting Started as a Lighting Artist

      Thriving in the Industry

      Interview with Deb Stone – Manager, Talent Development :: Blue Sky Studios

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