Description

Book Synopsis
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.

Table of Contents
Contents: Enactivism: A Framework for Understanding Cognition and Beyond – Key Elements – Enactivist Learning World – Core Principles – Enactivist Learning World and Culture – Important Aspects – Enactivist Learning World and Value – Vital Domains and Basic Tools – Learning by Game Building in the Twenty-first Century.

Learning through Digital Game Design and Building

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    Order before 4pm tomorrow for delivery by Wed 24 Jun 2026.

    A Paperback by Qing Li

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      Publisher: Peter Lang Publishing Inc
      Publication Date: 1/15/2014 12:09:00 AM
      ISBN13: 9781433116780, 978-1433116780
      ISBN10: 1433116782

      Description

      Book Synopsis
      This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.

      Table of Contents
      Contents: Enactivism: A Framework for Understanding Cognition and Beyond – Key Elements – Enactivist Learning World – Core Principles – Enactivist Learning World and Culture – Important Aspects – Enactivist Learning World and Value – Vital Domains and Basic Tools – Learning by Game Building in the Twenty-first Century.

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