Description

Book Synopsis
The must-have companion guide to the Raspberry Pi User Guide! Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program.

Trade Review
An excellent book for beginners to both the Raspberry Pi and the Python Language. (Linux Voice, June 2014) I d fully recommend the book to anyone wanting to get into Python This is great for beginners to the language and for those seeking to go deeper into some of the available libraries. Congratulations should go out to the authors on the creation of a great resource. (Raspberry Pi Pod, June 2014)

Table of Contents

Introduction 1

What Is Programming? 1

Why the Raspberry Pi? 2

How Does this Book Work? 2

Chapter 1 Getting Up and Running 5

Setting Up Your Raspberry Pi 5

Solving Problems 6

A Quick Tour of Raspbian 7

Using LXDE (Lightweight X11 Desktop Environment) 7

Using the Terminal 8

Changing Configurations with Raspi-Config 10

Installing Software 10

Python 3 11

The Python Interpreter 11

Running Python Programs 11

Summary 12

Chapter 2 A Really Quick Introduction to Python 13

Drawing Picture with Turtles 13

Using Loops 16

Conditionals: if, elif, and else 18

Using Functions and Methods to Structure Code 20

A Python Game of Cat and Mouse 21

Understanding Variables 24

Defining Functions 24

Looping Through the Game 25

Summary 26

Chapter 3 Python Basics 27

Variables, Values, and Types 27

Values Have Types 28

Storing Numbers 29

Keeping Text in Strings 30

Boolean: True or False 31

Converting Between Data Types 32

Test Your Knowledge 32

Exercise 1 33

Storing Values in Structures 33

Non-Sequential Values in Dictionaries and Sets 37

Test Your Knowledge 38

Controlling the Way the Program Flows 38

Moving Through Data with for Loops 39

Going Deeper with Nested Loops 40

Branching Execution with if Statements 41

Catching Exceptions 42

Exercise 2 43

Making Code Reusable with Functions 43

Optional Parameters 46

Bringing Everything Together 46

Exercise 3 48

Building Objects with Classes 49

Getting Extra Features from Modules 54

Summary 55

Solutions to Exercises 56

Exercise 1 56

Exercise 2 56

Exercise 3 56

Chapter 4 Graphical Programming 57

Graphical User Interface (GUI) Programming 58

Adding Controls 60

Test Your Knowledge 62

Exercise 1 62

Creating a Web Browser 62

Adding Window Menus 71

Test Your Knowledge 73

Exercise 2 73

Summary 74

Solutions to Exercises 74

Exercise 1 74

Exercise 2 76

Chapter 5 Creating Games 77

Building a Game 79

Initialising PyGame 82

Creating a World 86

Detecting Collisions 88

Moving Left and Right 90

Reaching the Goal 92

Making a Challenge 93

Making It Your Own 97

Adding Sound 98

Adding Scenery 99

Adding the Finishing Touches 101

Taking the Game to the Next Level 102

Realistic Game Physics 103

Summary 108

Chapter 6 Creating Graphics with OpenGL 109

Getting Modules 110

Creating a Spinning Cube 110

Vectors and Matrices 112

Bringing It All Together 116

Let There Be Light 120

Calculating the Distance of the Point from the Light Source 120

Calculating Reflecting Angles 121

Making the Screen Dance 126

Building the 3D Model 128

Calculating the Sound Level 129

Taking Things Further 135

Adding Some Texture 136

Summary 136

Chapter 7 Networked Python 139

Understanding Hosts, Ports, and Sockets 139

Locating Computers with IP Addresses 140

Building a Chat Server 141

Tweeting to the World 144

Weather Forecasts with JSON 147

Testing Your Knowledge 149

Exercise 1 149

Getting On the Web 149

Making Your Website Dynamic 151

Using Templates 153

Sending Data Back with Forms 153

Exercise 2 155

Keeping Things Secure 155

Summary 159

Solutions to Exercises 160

Exercise 1 160

Exercise 2 161

Chapter 8 Minecraft 163

Exploring Minecraft 164

Controlling Your Minecraft World 164

Creating Minecraft Worlds in Python 165

Building Worlds 166

Drawing Pictures 166

Taking Things Further 169

Making the Game Snake 169

Moving the Snake 173

Growing the Snake 173

Adding the Apples 174

Taking Things Further 175

Summary 175

Chapter 9 Multimedia 177

Using PyAudio to Get Sound into Your Computer 177

Recording the Sound 179

Speaking to Your Pi 180

Asking the Program Questions 181

Putting It All Together 182

Taking Things Further 184

Making Movies 184

Using USB Webcams 185

Adding Computer Vision Features with OpenCV 187

Taking Things Further 190

Using the Raspberry Pi Camera Module 190

Creating Live Streams 193

Taking Things Further 196

Summary 196

Chapter 10 Scripting 197

Getting Started with the Linux Command Line 197

Using the Subprocess Module 200

Command-Line Flags 202

Regular Expressions 203

Testing Your Knowledge 206

Scripting with Networking 207

Bringing It All Together 209

Working with Files in Python 216

Summary 217

Chapter 11 Interfacing with Hardware 219

Setting Up Your Hardware Options 219

Female to Male Jumper Wires 219

Pi Cobbler 220

Solderless Breadboard 221

Stripboards and Prototyping Boards 221

PCB Manufacturing 222

Getting the Best Tools 222

Wire Cutters/Strippers 222

Multimeters 222

Soldering Irons 222

Hardware Needed for this Chapter 223

The First Circuit 224

Protecting Your Pi 228

Power Limits 229

Getting Input 229

Expanding the GPIO Options with I2C, SPI, and Serial 231

The SPI Communications Protocol 231

The I2C Communications Protocol 235

The Serial Communications Protocol 236

Taking the Example Further 236

Arduino 236

PiFace 237

Gertboard 237

Wireless Inventor’s Kit 238

Trying Some Popular Projects 238

Robots 238

Home Automation 239

Burglar Alarms 239

Digital Art 239

Summary 239

Chapter 12 Testing and Debugging 241

Investigating Bugs by Printing Out the Values 241

Finding Bugs by Testing 245

Checking Bits of Code with Unit Tests 245

Getting More Assertive 250

Using Test Suites for Regression Testing 252

Testing the Whole Package 253

Making Sure Your Software’s Usable 254

How Much Should You Test? 254

Summary 255

Index 257

Learning Python with Raspberry Pi

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    A Paperback / softback by Alex Bradbury, Ben Everard

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      View other formats and editions of Learning Python with Raspberry Pi by Alex Bradbury

      Publisher: John Wiley & Sons Inc
      Publication Date: 12/03/2014
      ISBN13: 9781118717059, 978-1118717059
      ISBN10: 1118717058

      Description

      Book Synopsis
      The must-have companion guide to the Raspberry Pi User Guide! Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program.

      Trade Review
      An excellent book for beginners to both the Raspberry Pi and the Python Language. (Linux Voice, June 2014) I d fully recommend the book to anyone wanting to get into Python This is great for beginners to the language and for those seeking to go deeper into some of the available libraries. Congratulations should go out to the authors on the creation of a great resource. (Raspberry Pi Pod, June 2014)

      Table of Contents

      Introduction 1

      What Is Programming? 1

      Why the Raspberry Pi? 2

      How Does this Book Work? 2

      Chapter 1 Getting Up and Running 5

      Setting Up Your Raspberry Pi 5

      Solving Problems 6

      A Quick Tour of Raspbian 7

      Using LXDE (Lightweight X11 Desktop Environment) 7

      Using the Terminal 8

      Changing Configurations with Raspi-Config 10

      Installing Software 10

      Python 3 11

      The Python Interpreter 11

      Running Python Programs 11

      Summary 12

      Chapter 2 A Really Quick Introduction to Python 13

      Drawing Picture with Turtles 13

      Using Loops 16

      Conditionals: if, elif, and else 18

      Using Functions and Methods to Structure Code 20

      A Python Game of Cat and Mouse 21

      Understanding Variables 24

      Defining Functions 24

      Looping Through the Game 25

      Summary 26

      Chapter 3 Python Basics 27

      Variables, Values, and Types 27

      Values Have Types 28

      Storing Numbers 29

      Keeping Text in Strings 30

      Boolean: True or False 31

      Converting Between Data Types 32

      Test Your Knowledge 32

      Exercise 1 33

      Storing Values in Structures 33

      Non-Sequential Values in Dictionaries and Sets 37

      Test Your Knowledge 38

      Controlling the Way the Program Flows 38

      Moving Through Data with for Loops 39

      Going Deeper with Nested Loops 40

      Branching Execution with if Statements 41

      Catching Exceptions 42

      Exercise 2 43

      Making Code Reusable with Functions 43

      Optional Parameters 46

      Bringing Everything Together 46

      Exercise 3 48

      Building Objects with Classes 49

      Getting Extra Features from Modules 54

      Summary 55

      Solutions to Exercises 56

      Exercise 1 56

      Exercise 2 56

      Exercise 3 56

      Chapter 4 Graphical Programming 57

      Graphical User Interface (GUI) Programming 58

      Adding Controls 60

      Test Your Knowledge 62

      Exercise 1 62

      Creating a Web Browser 62

      Adding Window Menus 71

      Test Your Knowledge 73

      Exercise 2 73

      Summary 74

      Solutions to Exercises 74

      Exercise 1 74

      Exercise 2 76

      Chapter 5 Creating Games 77

      Building a Game 79

      Initialising PyGame 82

      Creating a World 86

      Detecting Collisions 88

      Moving Left and Right 90

      Reaching the Goal 92

      Making a Challenge 93

      Making It Your Own 97

      Adding Sound 98

      Adding Scenery 99

      Adding the Finishing Touches 101

      Taking the Game to the Next Level 102

      Realistic Game Physics 103

      Summary 108

      Chapter 6 Creating Graphics with OpenGL 109

      Getting Modules 110

      Creating a Spinning Cube 110

      Vectors and Matrices 112

      Bringing It All Together 116

      Let There Be Light 120

      Calculating the Distance of the Point from the Light Source 120

      Calculating Reflecting Angles 121

      Making the Screen Dance 126

      Building the 3D Model 128

      Calculating the Sound Level 129

      Taking Things Further 135

      Adding Some Texture 136

      Summary 136

      Chapter 7 Networked Python 139

      Understanding Hosts, Ports, and Sockets 139

      Locating Computers with IP Addresses 140

      Building a Chat Server 141

      Tweeting to the World 144

      Weather Forecasts with JSON 147

      Testing Your Knowledge 149

      Exercise 1 149

      Getting On the Web 149

      Making Your Website Dynamic 151

      Using Templates 153

      Sending Data Back with Forms 153

      Exercise 2 155

      Keeping Things Secure 155

      Summary 159

      Solutions to Exercises 160

      Exercise 1 160

      Exercise 2 161

      Chapter 8 Minecraft 163

      Exploring Minecraft 164

      Controlling Your Minecraft World 164

      Creating Minecraft Worlds in Python 165

      Building Worlds 166

      Drawing Pictures 166

      Taking Things Further 169

      Making the Game Snake 169

      Moving the Snake 173

      Growing the Snake 173

      Adding the Apples 174

      Taking Things Further 175

      Summary 175

      Chapter 9 Multimedia 177

      Using PyAudio to Get Sound into Your Computer 177

      Recording the Sound 179

      Speaking to Your Pi 180

      Asking the Program Questions 181

      Putting It All Together 182

      Taking Things Further 184

      Making Movies 184

      Using USB Webcams 185

      Adding Computer Vision Features with OpenCV 187

      Taking Things Further 190

      Using the Raspberry Pi Camera Module 190

      Creating Live Streams 193

      Taking Things Further 196

      Summary 196

      Chapter 10 Scripting 197

      Getting Started with the Linux Command Line 197

      Using the Subprocess Module 200

      Command-Line Flags 202

      Regular Expressions 203

      Testing Your Knowledge 206

      Scripting with Networking 207

      Bringing It All Together 209

      Working with Files in Python 216

      Summary 217

      Chapter 11 Interfacing with Hardware 219

      Setting Up Your Hardware Options 219

      Female to Male Jumper Wires 219

      Pi Cobbler 220

      Solderless Breadboard 221

      Stripboards and Prototyping Boards 221

      PCB Manufacturing 222

      Getting the Best Tools 222

      Wire Cutters/Strippers 222

      Multimeters 222

      Soldering Irons 222

      Hardware Needed for this Chapter 223

      The First Circuit 224

      Protecting Your Pi 228

      Power Limits 229

      Getting Input 229

      Expanding the GPIO Options with I2C, SPI, and Serial 231

      The SPI Communications Protocol 231

      The I2C Communications Protocol 235

      The Serial Communications Protocol 236

      Taking the Example Further 236

      Arduino 236

      PiFace 237

      Gertboard 237

      Wireless Inventor’s Kit 238

      Trying Some Popular Projects 238

      Robots 238

      Home Automation 239

      Burglar Alarms 239

      Digital Art 239

      Summary 239

      Chapter 12 Testing and Debugging 241

      Investigating Bugs by Printing Out the Values 241

      Finding Bugs by Testing 245

      Checking Bits of Code with Unit Tests 245

      Getting More Assertive 250

      Using Test Suites for Regression Testing 252

      Testing the Whole Package 253

      Making Sure Your Software’s Usable 254

      How Much Should You Test? 254

      Summary 255

      Index 257

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