Description

Book Synopsis

Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth''s varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories.

This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plo

Table of Contents
Preface
Introduction
Features of the Chapters
On Magic and Technology
1. Rivers
Stream Channels
Stream Valleys
Meandering Rivers
Braided Rivers
Other River Types
River Change
2. Deserts
Desert Terrain
Rain in the Desert
Streams in the Desert
Desert Hillslopes
Desert Rock Formations
Sand Dunes
3. Wooded Lowlands
Why Focus on the Woods?
Processes Shaping the Land
Navigating the Woods
Lasting Effects of Continental Ice Sheets
4. Mountains
The Shapes of Mountains
Active Mountain Landscapes
Where Glaciers Have Been
5. Glaciers
Glacier Types
Glacier Movement
On a Glacier's Surface
Beneath the Ice
At the Ice Margin
6. Tundra
Permafrost
Flowing Soil
Upheaving Stones
7. Karst Landscapes
Sinkholes
Karren
Tall Karst
Water Flow in Karst
8. Caves
Layouts of Cavern Systems
Passage Types
Floor, Wall, and Ceiling Features
Cave Entrances
Cave Weather
9. Volcanic Landscapes
Types of Eruption
Land Features Created by Volcanism
As Volcanic Landscapes Age
Hydrothermal Activity
10. Shorelines
Beaches
Bedrock Shorelines
Other Shoreline Settings
11. Continent-Scale World Building
Mountains
Rivers
Lowlands
Deserts
Volcanic Areas
Shorelines
Ocean Islands
Landscape Regions and Character Backgrounds
Index

Landscapes for Writers and Game Masters

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Order before 4pm tomorrow for delivery by Sat 27 Dec 2025.

A Paperback by Scott Rice-Snow

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    View other formats and editions of Landscapes for Writers and Game Masters by Scott Rice-Snow

    Publisher: McFarland & Co Inc
    Publication Date: 1/4/2022 12:05:00 AM
    ISBN13: 9781476683577, 978-1476683577
    ISBN10: 1476683573

    Description

    Book Synopsis

    Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth''s varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories.

    This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plo

    Table of Contents
    Preface
    Introduction
    Features of the Chapters
    On Magic and Technology
    1. Rivers
    Stream Channels
    Stream Valleys
    Meandering Rivers
    Braided Rivers
    Other River Types
    River Change
    2. Deserts
    Desert Terrain
    Rain in the Desert
    Streams in the Desert
    Desert Hillslopes
    Desert Rock Formations
    Sand Dunes
    3. Wooded Lowlands
    Why Focus on the Woods?
    Processes Shaping the Land
    Navigating the Woods
    Lasting Effects of Continental Ice Sheets
    4. Mountains
    The Shapes of Mountains
    Active Mountain Landscapes
    Where Glaciers Have Been
    5. Glaciers
    Glacier Types
    Glacier Movement
    On a Glacier's Surface
    Beneath the Ice
    At the Ice Margin
    6. Tundra
    Permafrost
    Flowing Soil
    Upheaving Stones
    7. Karst Landscapes
    Sinkholes
    Karren
    Tall Karst
    Water Flow in Karst
    8. Caves
    Layouts of Cavern Systems
    Passage Types
    Floor, Wall, and Ceiling Features
    Cave Entrances
    Cave Weather
    9. Volcanic Landscapes
    Types of Eruption
    Land Features Created by Volcanism
    As Volcanic Landscapes Age
    Hydrothermal Activity
    10. Shorelines
    Beaches
    Bedrock Shorelines
    Other Shoreline Settings
    11. Continent-Scale World Building
    Mountains
    Rivers
    Lowlands
    Deserts
    Volcanic Areas
    Shorelines
    Ocean Islands
    Landscape Regions and Character Backgrounds
    Index

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