Description

Book Synopsis

Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth''s varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories.

This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plo

Table of Contents
Preface
Introduction
Features of the Chapters
On Magic and Technology
1. Rivers
Stream Channels
Stream Valleys
Meandering Rivers
Braided Rivers
Other River Types
River Change
2. Deserts
Desert Terrain
Rain in the Desert
Streams in the Desert
Desert Hillslopes
Desert Rock Formations
Sand Dunes
3. Wooded Lowlands
Why Focus on the Woods?
Processes Shaping the Land
Navigating the Woods
Lasting Effects of Continental Ice Sheets
4. Mountains
The Shapes of Mountains
Active Mountain Landscapes
Where Glaciers Have Been
5. Glaciers
Glacier Types
Glacier Movement
On a Glacier's Surface
Beneath the Ice
At the Ice Margin
6. Tundra
Permafrost
Flowing Soil
Upheaving Stones
7. Karst Landscapes
Sinkholes
Karren
Tall Karst
Water Flow in Karst
8. Caves
Layouts of Cavern Systems
Passage Types
Floor, Wall, and Ceiling Features
Cave Entrances
Cave Weather
9. Volcanic Landscapes
Types of Eruption
Land Features Created by Volcanism
As Volcanic Landscapes Age
Hydrothermal Activity
10. Shorelines
Beaches
Bedrock Shorelines
Other Shoreline Settings
11. Continent-Scale World Building
Mountains
Rivers
Lowlands
Deserts
Volcanic Areas
Shorelines
Ocean Islands
Landscape Regions and Character Backgrounds
Index

Landscapes for Writers and Game Masters

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    Order before 4pm today for delivery by Fri 26 Jun 2026.

    A Paperback by Scott Rice-Snow

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      Publisher: McFarland & Co Inc
      Publication Date: 1/4/2022 12:05:00 AM
      ISBN13: 9781476683577, 978-1476683577
      ISBN10: 1476683573

      Description

      Book Synopsis

      Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth''s varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories.

      This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plo

      Table of Contents
      Preface
      Introduction
      Features of the Chapters
      On Magic and Technology
      1. Rivers
      Stream Channels
      Stream Valleys
      Meandering Rivers
      Braided Rivers
      Other River Types
      River Change
      2. Deserts
      Desert Terrain
      Rain in the Desert
      Streams in the Desert
      Desert Hillslopes
      Desert Rock Formations
      Sand Dunes
      3. Wooded Lowlands
      Why Focus on the Woods?
      Processes Shaping the Land
      Navigating the Woods
      Lasting Effects of Continental Ice Sheets
      4. Mountains
      The Shapes of Mountains
      Active Mountain Landscapes
      Where Glaciers Have Been
      5. Glaciers
      Glacier Types
      Glacier Movement
      On a Glacier's Surface
      Beneath the Ice
      At the Ice Margin
      6. Tundra
      Permafrost
      Flowing Soil
      Upheaving Stones
      7. Karst Landscapes
      Sinkholes
      Karren
      Tall Karst
      Water Flow in Karst
      8. Caves
      Layouts of Cavern Systems
      Passage Types
      Floor, Wall, and Ceiling Features
      Cave Entrances
      Cave Weather
      9. Volcanic Landscapes
      Types of Eruption
      Land Features Created by Volcanism
      As Volcanic Landscapes Age
      Hydrothermal Activity
      10. Shorelines
      Beaches
      Bedrock Shorelines
      Other Shoreline Settings
      11. Continent-Scale World Building
      Mountains
      Rivers
      Lowlands
      Deserts
      Volcanic Areas
      Shorelines
      Ocean Islands
      Landscape Regions and Character Backgrounds
      Index

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