Description

A new episode in Feist’s massively successful Riftwar saga.

From the endlessly inventive mind of one of fantasy’s all-time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug.

It is nine years on from the aftermath of Sethanon. There has been peace awhile and it’s been needed. But news is feeding through to the people of the Kingdom of the Isles that deadly forces are stirring on the horizon. The bringer of the latest tidings is Gorath, a moredhel (dark elf).

The bloodletting has started. Nighthawks are murdering again. Politics is a dangerous, cut-throat game once more. At the root of all this unrest lie the mysterious machinations of a group of magicians known as The Six.

Meanwhile, renegade Tsurani gem smugglers, a rival criminal gang to the Mockers led by someone known only as The Crawler, and traitors to the crown are all conspiring to bring the Kingdom of the Isles to its knees.

Krondor: The Betrayal (The Riftwar Legacy, Book 1)

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£9.99

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Usually despatched within days
Paperback / softback by Raymond E. Feist

2 in stock

Short Description:

A new episode in Feist’s massively successful Riftwar saga. From the endlessly inventive mind of one of fantasy’s all-time greats,... Read more

    Publisher: HarperCollins Publishers
    Publication Date: 01/11/1999
    ISBN13: 9780006483342, 978-0006483342
    ISBN10: 0006483348

    Number of Pages: 432

    Fiction

    Description

    A new episode in Feist’s massively successful Riftwar saga.

    From the endlessly inventive mind of one of fantasy’s all-time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug.

    It is nine years on from the aftermath of Sethanon. There has been peace awhile and it’s been needed. But news is feeding through to the people of the Kingdom of the Isles that deadly forces are stirring on the horizon. The bringer of the latest tidings is Gorath, a moredhel (dark elf).

    The bloodletting has started. Nighthawks are murdering again. Politics is a dangerous, cut-throat game once more. At the root of all this unrest lie the mysterious machinations of a group of magicians known as The Six.

    Meanwhile, renegade Tsurani gem smugglers, a rival criminal gang to the Mockers led by someone known only as The Crawler, and traitors to the crown are all conspiring to bring the Kingdom of the Isles to its knees.

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