Description

Book Synopsis
Third in the massively successful new Krondor series inspired by Feist's global bestselling computer game Return to Krondor.A drop in the ocean?A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gems sink below the waves.So begins a story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. For it allows the temples to speak with their gods. Without it, they are lost for a decade, until another gem is formed in the distant mountains.Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of Sidi, ser

Trade Review

Praise for Raymond E. Feist:

'File under guilty pleasure'
Guardian

'Get in at the start of a master's new series'
Daily Sport

'Well-written and distinctly above average… intelligent… intriguing.'
Publishers Weekly

' Epic scope…vivid imagination…a significant contribution to the growth of the field of fantasy.'
Washington Post

Krondor Tear of the Gods Book 3 The Riftwar

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A Paperback by Raymond E. Feist

15 in stock


    View other formats and editions of Krondor Tear of the Gods Book 3 The Riftwar by Raymond E. Feist

    Publisher: HarperCollins Publishers
    Publication Date: 6/18/2001 12:00:00 AM
    ISBN13: 9780006483564, 978-0006483564
    ISBN10: 0006483569

    Description

    Book Synopsis
    Third in the massively successful new Krondor series inspired by Feist's global bestselling computer game Return to Krondor.A drop in the ocean?A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gems sink below the waves.So begins a story of the Tear of the Gods, the most powerful artifact known to the Temples of Midkemia. For it allows the temples to speak with their gods. Without it, they are lost for a decade, until another gem is formed in the distant mountains.Squire James, William, and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of Sidi, ser

    Trade Review

    Praise for Raymond E. Feist:

    'File under guilty pleasure'
    Guardian

    'Get in at the start of a master's new series'
    Daily Sport

    'Well-written and distinctly above average… intelligent… intriguing.'
    Publishers Weekly

    ' Epic scope…vivid imagination…a significant contribution to the growth of the field of fantasy.'
    Washington Post

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